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Drill-through Server detail

Rust 400 | Rail-Ready Standard Map

Offline 176.43.253.48:28015 checked 11d ago

Drill-through
FilterServeris Rust 400 | Rail-Ready Standard Map
Attributes
Last refreshed
Players now 0/ 400
7-day average 0 peak –
Rank #15,108 top 70%
Last wipe 68d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 16:52 UTC40d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 530 on average 237 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 329 on average 15 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 327 on average 21 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 112 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 43 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 43 / 100

Quick answers

from the figures on this page

Wipe cycle

When does Rust 400 | Rail-Ready Standard Map wipe?

With too few of its wipes on record, Rust 400 | Rail-Ready Standard Map's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 68 days 11 hours ago the current world was made.

Wipe day on Rust 400 | Rail-Ready Standard Map: what should you expect?

The average busiest count over recent wipes is 0 players. Peak population for the latest wipe came 0 hours after it began.

Server details

Which location hosts Rust 400 | Rail-Ready Standard Map?

No region appears in what Rust 400 | Rail-Ready Standard Map publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 176.43.253.48:28015 is its address.

Which Rust version is Rust 400 | Rail-Ready Standard Map on?

The platform is Windows, with Rust network protocol 2632 and build 161125 running on Rust 400 | Rail-Ready Standard Map. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Rust 400 | Rail-Ready Standard Map show, and is it up?

Offline at this refresh: Rust 400 | Rail-Ready Standard Map, last seen 11 days 17 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

Which meanings do the tags on Rust 400 | Rail-Ready Standard Map carry?

The game's server browser reads the tags Rust 400 | Rail-Ready Standard Map publishes: gmrust (Game mode): Survival in the standard Rust format; mp400 (Max players): 400 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2632 (Protocol): To join, your game version must match protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Rust 400 | Rail-Ready Standard Map appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Rust 400 | Rail-Ready Standard Map among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Rust 400 | Rail-Ready Standard Map compare?

Player hours for the last seven days place Rust 400 | Rail-Ready Standard Map at #15,108, in the top 70% of the ranked field.

How many players does Rust 400 | Rail-Ready Standard Map carry?

No response from Rust 400 | Rail-Ready Standard Map at the latest check, with a last sighting 11 days 17 hours ago.

Map and rules

What settings and rules does Rust 400 | Rail-Ready Standard Map use?

No gather rate is given in the name of Rust 400 | Rail-Ready Standard Map. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on Rust 400 | Rail-Ready Standard Map: which one is it?

A procedural map, generated by the game, runs on Rust 400 | Rail-Ready Standard Map.

Connection

What is the way onto Rust 400 | Rail-Ready Standard Map?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.43.253.48:28015.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp400
Max players 400 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2632
Protocol To join, your game version must match protocol 2632.
cs161125
Build The game build is 161125.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.