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Drill-through Server detail

LOCALTEST

Offline 176.42.29.244:28015 checked 39d ago

Drill-through
FilterServeris LOCALTEST
Attributes
Last refreshed
Players now 1/ 2
7-day average 0 peak –
Rank #13,280 no region published
Last wipe 40d ago no schedule published
Next wipe – no wipe seen yet
Capacity 50% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 636 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 59 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 36 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 138 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average 255 / 300

Quick answers

from the figures on this page

Wipe data

On what cycle does LOCALTEST wipe?

Too few wipes on record for LOCALTEST to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 40 days 8 hours ago.

Server

What is the hosting location of LOCALTEST?

No region appears in what LOCALTEST publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 176.42.29.244:28015.

Which Rust version is LOCALTEST on?

Rust network protocol 2633 and build 164530 on Windows is the setup for LOCALTEST. The protocol has to match before you can join; Steam updates it automatically.

Is LOCALTEST up, and how steady is its uptime?

The current status is offline for LOCALTEST, with the last sighting 39 days 13 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 18 September 2026.

Tags

How should the tags on LOCALTEST be read?

The game's server browser reads the tags LOCALTEST publishes: gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does LOCALTEST appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count LOCALTEST among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does LOCALTEST sit among Rust servers?

The seven-day player-hours rank for LOCALTEST is #13,280, inside the top – of all ranked servers.

How many players does LOCALTEST carry?

The last sighting of LOCALTEST was 39 days 13 hours ago; it is offline at this refresh.

Settings

What settings and rules does LOCALTEST use?

Gather rate is not mentioned in the name of LOCALTEST. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for LOCALTEST?

The game generates a procedural map for LOCALTEST.

How to join

How can a player join LOCALTEST?

In the Rust console (F1), enter client.connect 176.42.29.244:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs164530
Build Build number 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.