GridControlCircuitTest
Offline 176.224.105.75:29271 checked 16d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 329 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 435 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 963 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 53 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 979 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does GridControlCircuitTest wipe?
The rhythm of GridControlCircuitTest cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC.
Server
What is the hosting location of GridControlCircuitTest?
No region appears in what GridControlCircuitTest publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 176.224.105.75:29271 is its address.
How reliable is GridControlCircuitTest, and is it online now?
Offline at this refresh: GridControlCircuitTest, last seen 16 days 11 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 13 October 2026 is when Rust Server Analytics first recorded it.
Lists and tags
Where does GridControlCircuitTest appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists GridControlCircuitTest fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all.
Population
What position does GridControlCircuitTest hold in the server rankings?
The seven-day player-hours rank for GridControlCircuitTest is #15,398, inside the top 71% of all ranked servers.
What is the population of GridControlCircuitTest?
No response from GridControlCircuitTest at the latest check, with a last sighting 16 days 11 hours ago.
Settings
What are the settings on GridControlCircuitTest, and its rules?
No gather rate is given in the name of GridControlCircuitTest. No group limit is made public. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
The map on GridControlCircuitTest: which one is it?
A procedural map, generated by the game, runs on GridControlCircuitTest.
Connection
How can a player join GridControlCircuitTest?
In the Rust console (F1), enter client.connect 176.224.105.75:29271. Launch Rust on this page also works, opening Rust through Steam and connecting you.