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Drill-through Server detail

Rust Devblog 227

Online 176.215.184.231:28015 checked 8m ago

Drill-through
FilterServeris Rust Devblog 227
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,264 top 69%
Last wipe 14d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:53 UTC14d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 482 on average 47 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 86 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 233 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 8 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 277 / 325
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average 271 / 275

Quick answers

from the figures on this page

Wipe data

When does Rust Devblog 227 wipe?

With too few of its wipes on record, Rust Devblog 227's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 14 days 11 hours.

On Rust Devblog 227, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 5 hours after it began.

Server details

What is the hosting location of Rust Devblog 227?

A region is not published by Rust Devblog 227. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 176.215.184.231:28015.

Which Rust version is Rust Devblog 227 on?

Rust network protocol 2219 on Windows is the setup for Rust Devblog 227. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Rust Devblog 227 show, and is it up?

The current status of Rust Devblog 227 is online. Of 168 hours in the last 7 full days, 167 were up: 99%. 15 October 2026 is when Rust Server Analytics first recorded it.

Tags

What do Rust Devblog 227's tags stand for?

Tags from Rust Devblog 227, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; v2219 (Protocol): Joining needs your game on protocol 2219; ptrak (Networking): It uses RakNet, the standard network layer for the game; h21aa53ea (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Rust Devblog 227?

Among the Rust Server Analytics lists Rust Devblog 227 fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Player numbers

Against other Rust servers, how does Rust Devblog 227 compare?

The seven-day player-hours rank for Rust Devblog 227 is #15,264, inside the top 69% of all ranked servers.

What is the population of Rust Devblog 227?

Of 100 slots, 0 are filled on Rust Devblog 227 at this refresh. Averaged across seven days, the population is 0 players.

Map and rules

What are the settings on Rust Devblog 227, and its rules?

No gather rate is given in the name of Rust Devblog 227. Group limit: not published. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on Rust Devblog 227: which one is it?

A procedural map, generated by the game, runs on Rust Devblog 227.

How to join

How do you connect to Rust Devblog 227?

In the Rust console (F1), enter client.connect 176.215.184.231:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,v2219,h21aa53ea,stok,gmrust

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
v2219
Protocol Joining needs your game on protocol 2219.
ptrak
Networking It uses RakNet, the standard network layer for the game.

Other

h21aa53ea
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.
stok
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.