Rust Devblog 227
Online 176.215.184.231:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:53 UTC14d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 482 on average | 47 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 86 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 233 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 8 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 277 / 325 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 257 on average | 271 / 275 |
Quick answers
from the figures on this pageWipe data
When does Rust Devblog 227 wipe?
With too few of its wipes on record, Rust Devblog 227's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 14 days 11 hours.
On Rust Devblog 227, what happens on wipe day?
Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 5 hours after it began.
Server details
What is the hosting location of Rust Devblog 227?
A region is not published by Rust Devblog 227. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 176.215.184.231:28015.
Which Rust version is Rust Devblog 227 on?
Rust network protocol 2219 on Windows is the setup for Rust Devblog 227. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Rust Devblog 227 show, and is it up?
The current status of Rust Devblog 227 is online. Of 168 hours in the last 7 full days, 167 were up: 99%. 15 October 2026 is when Rust Server Analytics first recorded it.
Tags
What do Rust Devblog 227's tags stand for?
Tags from Rust Devblog 227, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; v2219 (Protocol): Joining needs your game on protocol 2219; ptrak (Networking): It uses RakNet, the standard network layer for the game; h21aa53ea (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Rust Devblog 227?
Among the Rust Server Analytics lists Rust Devblog 227 fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Player numbers
Against other Rust servers, how does Rust Devblog 227 compare?
The seven-day player-hours rank for Rust Devblog 227 is #15,264, inside the top 69% of all ranked servers.
What is the population of Rust Devblog 227?
Of 100 slots, 0 are filled on Rust Devblog 227 at this refresh. Averaged across seven days, the population is 0 players.
Map and rules
What are the settings on Rust Devblog 227, and its rules?
No gather rate is given in the name of Rust Devblog 227. Group limit: not published. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.
The map on Rust Devblog 227: which one is it?
A procedural map, generated by the game, runs on Rust Devblog 227.
How to join
How do you connect to Rust Devblog 227?
In the Rust console (F1), enter client.connect 176.215.184.231:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.