Rust Server Analytics 40,486 players11,628 servers
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Drill-through Server detail

local

Offline EU · ger 176.198.120.11:28030 checked 7h ago

Drill-through
FilterServeris local
Attributes
moddedpve
Last refreshed
Players now 0/ ?
7-day average 0 peak 1
Rank #7,944 top 36% · #2089 in EU
No wipes resets 86 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75109:0014:0020:0008:0014:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 20:53 UTC7h ago – – – 0
Thu 29 Oct, 20:23 UTC8h ago – – – 1
Thu 29 Oct, 20:11 UTC8h ago – – – 0
Thu 29 Oct, 19:20 UTC9h ago – – – 0
Thu 29 Oct, 18:43 UTC10h ago – – – 0
Thu 29 Oct, 17:07 UTC11h ago – – – 0
Thu 29 Oct, 16:16 UTC12h ago – – – 1
Thu 29 Oct, 14:15 UTC14h ago – – – 0
Thu 29 Oct, 12:45 UTC15h ago – – – 0
Thu 29 Oct, 12:02 UTC16h ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes

Quick answers

from the figures on this page

Wipe data

On what cycle does local wipe?

With a new world every few hours, local runs no wipe schedule: those resets are not wipes.

Server

In which region does local sit?

The EU tag on local lists it in Europe, with ger as the region code. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 176.198.120.11:28030.

What Rust build does local run?

On Linux, local runs Rust network protocol 2636 and build 169697. Joining requires the same protocol on your game; Steam handles the update.

Is local up, and how steady is its uptime?

Last seen 7 hours ago, local now reports offline. Of 168 hours in the last 7 full days, 61 were up: 36%. 14 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on local carry?

gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): Default team size of 8; v2636 (Protocol): Joining needs your game on protocol 2636; cs169697 (Build): Build number 169697; ptrak (Networking): It uses RakNet, the standard network layer for the game; $rger (Region code): ger is the region code on record; ^c (Creative): Build what you want in a sandbox with gathering removed; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Europe is the region it appears under in the browser are the tags local publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature local?

These Rust Server Analytics lists include local: EU Rust servers: live population data, Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c and Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, how does local compare?

local holds #7,944 on seven-day player hours and #2,089 in Europe, inside the top 36% of the ranked field.

At what level does local run its population?

The last sighting of local was 7 hours ago; it is offline at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 14:00 UTC, at an average of 1 players.

Map and rules

What settings and rules does local use?

No gather rate is given in the name of local. No custom group limit: 8 players is the standard. build & creative is the game mode, sandbox building, no gathering. The Modded category lists it; plugins or settings change the game. The server runs with VAC, Valve's anti-cheat, enabled.

The map on local: which one is it?

A procedural map, generated by the game, runs on local.

How to join

How do you connect to local?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.198.120.11:28030.

Server tags

what each one means

Published as mp0,ptrak,$rger,v2636,^c,EU,^p,gmrust,cs169697,ts8,^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Capacity of 0 slots.
ts8
Group limit Default team size of 8.
v2636
Protocol Joining needs your game on protocol 2636.
cs169697
Build Build number 169697.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$rger
Region code ger is the region code on record.

Gameplay

^c
Creative Build what you want in a sandbox with gathering removed.
^p
PvE The threat comes from the world, not other players.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.