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Drill-through Server detail

Local Resort Test

Offline 176.15.175.173:28015 checked 10d ago

Drill-through
FilterServeris Local Resort Test
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,310 top 70%
Last wipe 10d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 135 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 120 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 17 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 13 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 37 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Local Resort Test: what is it?

The rhythm of Local Resort Test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 10 days 21 hours.

Server details

What is the hosting location of Local Resort Test?

The region code of Local Resort Test is eu2, but no region is published. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 176.15.175.173:28015.

Which Rust version is Local Resort Test on?

On Windows, Local Resort Test runs Rust network protocol 2617 and build 140534. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Local Resort Test show, and is it up?

The current status is offline for Local Resort Test, with the last sighting 10 days 20 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 18 October 2026.

Lists and tags

Which meanings do the tags on Local Resort Test carry?

The game's server browser reads the tags Local Resort Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): Default team size of 8; v2617 (Protocol): Joining needs your game on protocol 2617; cs140534 (Build): The game build is 140534; ptrak (Networking): Network layer: RakNet, Rust's default; $reu2 (Region code): Region code: eu2. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Local Resort Test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Local Resort Test: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does Local Resort Test sit among Rust servers?

On player hours over seven days, Local Resort Test ranks #15,310, within the top 70% of ranked servers.

At what level does Local Resort Test run its population?

Local Resort Test is offline at this refresh; the last contact was 10 days 20 hours ago.

Map and rules

What settings and rules does Local Resort Test use?

Gather rate is not mentioned in the name of Local Resort Test. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Local Resort Test?

The game generates a procedural map for Local Resort Test.

Connection

How do you connect to Local Resort Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.15.175.173:28015.

Server tags

what each one means

Published as mp1,ptrak,$reu2,v2617,gmrust,cs140534,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit Default team size of 8.
v2617
Protocol Joining needs your game on protocol 2617.
cs140534
Build The game build is 140534.
ptrak
Networking Network layer: RakNet, Rust's default.
$reu2
Region code Region code: eu2.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.