Local Resort Test
Offline 176.15.175.173:28015 checked 10d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 135 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 120 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 13 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 37 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Local Resort Test: what is it?
The rhythm of Local Resort Test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 10 days 21 hours.
Server details
What is the hosting location of Local Resort Test?
The region code of Local Resort Test is eu2, but no region is published. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 176.15.175.173:28015.
Which Rust version is Local Resort Test on?
On Windows, Local Resort Test runs Rust network protocol 2617 and build 140534. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Local Resort Test show, and is it up?
The current status is offline for Local Resort Test, with the last sighting 10 days 20 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 18 October 2026.
Lists and tags
Which meanings do the tags on Local Resort Test carry?
The game's server browser reads the tags Local Resort Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): Default team size of 8; v2617 (Protocol): Joining needs your game on protocol 2617; cs140534 (Build): The game build is 140534; ptrak (Networking): Network layer: RakNet, Rust's default; $reu2 (Region code): Region code: eu2. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Local Resort Test appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Local Resort Test: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Local Resort Test sit among Rust servers?
On player hours over seven days, Local Resort Test ranks #15,310, within the top 70% of ranked servers.
At what level does Local Resort Test run its population?
Local Resort Test is offline at this refresh; the last contact was 10 days 20 hours ago.
Map and rules
What settings and rules does Local Resort Test use?
Gather rate is not mentioned in the name of Local Resort Test. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Local Resort Test?
The game generates a procedural map for Local Resort Test.
Connection
How do you connect to Local Resort Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 176.15.175.173:28015.