Rust Server Analytics 89,289 players11,829 servers
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Drill-through Server detail

local-test

Offline 176.108.25.154:28015 checked 17d ago

Drill-through
FilterServeris local-test
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,621 top 62%
Last wipe 18d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 17:57 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 550 on average 636 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 300 on average 59 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 300 on average 36 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 269 on average 138 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average 255 / 300

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for local-test: what is it?

Too few wipes on record for local-test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 18 days.

Wipe day on local-test: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 2 hours after it began.

Server details

What is the hosting location of local-test?

No region is published by local-test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 176.108.25.154:28015.

What Rust build does local-test run?

Rust network protocol 2634 and build 167398 on Windows is the setup for local-test. Your game must match the protocol to join, and Steam applies that update.

Is local-test up, and how steady is its uptime?

The current status is offline for local-test, with the last sighting 17 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 10 October 2026 is when Rust Server Analytics first recorded it.

Tags

What do local-test's tags stand for?

The game's server browser reads the tags local-test publishes: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does local-test appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count local-test among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does local-test compare?

Player hours for the last seven days place local-test at #13,621, in the top 62% of the ranked field.

How many players does local-test carry?

No response from local-test at the latest check, with a last sighting 17 days 22 hours ago.

Settings

What settings and rules does local-test use?

The name of local-test does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC off.

The map on local-test: which one is it?

A procedural map, generated by the game, runs on local-test.

Connection

How can a player join local-test?

In the Rust console (F1), enter client.connect 176.108.25.154:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.