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Drill-through Server detail

Local Staging Test

Offline 175.38.78.203:28015 checked 26d ago

Drill-through
FilterServeris Local Staging Test
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,806 top 60%
Last wipe 27d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 510 / 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 340 / 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 41 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 38 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 116 / 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 127 / 200

Quick answers

from the figures on this page

Wipe data

When does Local Staging Test wipe?

Too few wipes on record for Local Staging Test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 27 days 10 hours ago.

Server details

Which location hosts Local Staging Test?

A region is not published by Local Staging Test. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 175.38.78.203:28015 is its address.

What Rust build does Local Staging Test run?

On Windows, Local Staging Test runs Rust network protocol 2634 and build 166465. Your game must match the protocol to join, and Steam applies that update.

Is Local Staging Test up, and how steady is its uptime?

Last seen 26 days 11 hours ago, Local Staging Test now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 1 October 2026.

Lists and tags

Which meanings do the tags on Local Staging Test carry?

Tags from Local Staging Test, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs166465 (Build): Game build: 166465; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Local Staging Test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Local Staging Test: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Local Staging Test compare?

The seven-day player-hours rank for Local Staging Test is #13,806, inside the top 60% of all ranked servers.

How many players does Local Staging Test carry?

No response from Local Staging Test at the latest check, with a last sighting 26 days 11 hours ago.

Settings

How is Local Staging Test configured, and what rules apply?

The name of Local Staging Test does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for Local Staging Test?

Local Staging Test uses a procedural map, which the game generates.

Connection

What is the way onto Local Staging Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 175.38.78.203:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166465,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs166465
Build Game build: 166465.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.