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Drill-through Server detail

[US] Sentinel Main Test | Vanilla | Weekly

Online NA 174.57.83.70:28040 checked 12m ago

Drill-through
FilterServeris [US] Sentinel Main Test | Vanilla | Weekly
Attributes
weekly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,409 top 69% · #1546 in NA
Last wipe 17d ago weekly schedule
Next wipe 3d 2h Sat 31 Oct, 03:09 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Next wipe Saturday 31 October, 03:09 UTC, in 3d 2h. Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 11 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average 13 / 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 249 on average 43 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 232 on average 49 / 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 184 on average 692 / 725
Rustafied.com - US Friday NA · groups of 16+ · weekly · 154 on average 26 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [US] Sentinel Main Test | Vanilla | Weekly wipe?

An estimate from weekly: 7 days after its last wipe gives [US] Sentinel Main Test | Vanilla | Weekly's next wipe. Saturday 31 October at 03:09 UTC is when its next wipe is due. 17 days 21 hours ago the current world was made. The tags list a wipe schedule of one week.

Server

What is the hosting location of [US] Sentinel Main Test | Vanilla | Weekly?

In North America, according to its NA tag, sits [US] Sentinel Main Test | Vanilla | Weekly. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 174.57.83.70:28040 is its address.

Which Rust version is [US] Sentinel Main Test | Vanilla | Weekly on?

Rust network protocol 2634 and build 167398 on Windows is the setup for [US] Sentinel Main Test | Vanilla | Weekly. Your game must match the protocol to join, and Steam applies that update.

How reliable is [US] Sentinel Main Test | Vanilla | Weekly, and is it online now?

[US] Sentinel Main Test | Vanilla | Weekly reports online at the current check. The uptime it reports puts the last restart at about 17 days 18 hours ago. Uptime over the last full days (7) was 86%, or 144 of 168 hours. 16 October 2026 is when Rust Server Analytics first recorded it.

What performance does [US] Sentinel Main Test | Vanilla | Weekly show?

Over 48 hours the average held at 70 server fps, and the minimum was 49. At its highest the entity count was 97,212, including buildings, deployables and all else. Memory use reached 6,771 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on [US] Sentinel Main Test | Vanilla | Weekly carry?

gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): The server wipes each week; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser; rustmaps (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags [US] Sentinel Main Test | Vanilla | Weekly publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [US] Sentinel Main Test | Vanilla | Weekly?

The following Rust Server Analytics lists count [US] Sentinel Main Test | Vanilla | Weekly among their servers: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player numbers

Against other Rust servers, how does [US] Sentinel Main Test | Vanilla | Weekly compare?

Ranked on seven-day player hours, [US] Sentinel Main Test | Vanilla | Weekly is #15,409 overall and #1,546 in North America, within the top 69% of ranked servers.

At what level does [US] Sentinel Main Test | Vanilla | Weekly run its population?

Population at the current refresh: 0 players on [US] Sentinel Main Test | Vanilla | Weekly, against 10 slots. The population has averaged 0 players over seven days.

Map and rules

How is [US] Sentinel Main Test | Vanilla | Weekly configured, and what rules apply?

No gather rate is given in the name of [US] Sentinel Main Test | Vanilla | Weekly. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.

The map on [US] Sentinel Main Test | Vanilla | Weekly: which one is it?

Download the published map file for the custom map on [US] Sentinel Main Test | Vanilla | Weekly, size 4,250, from this page.

Connection

What is the way onto [US] Sentinel Main Test | Vanilla | Weekly?

In the Rust console (F1), enter client.connect 174.57.83.70:28040. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build Build number 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly The server wipes each week.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America North America is the region it appears under in the browser.

Other

rustmaps
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.