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Drill-through Server detail

Local Relay Test

Offline 174.57.64.250:28015 checked 38d ago

Drill-through
FilterServeris Local Relay Test
Attributes
Last refreshed
Players now 0/ 2
7-day average 0 peak –
Rank #15,073 no region published
Last wipe 39d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 15:16 UTC39d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 572 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 363 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 43 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 45 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 119 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 140 / 300

Quick answers

from the figures on this page

Wipe cycle

When does Local Relay Test wipe?

The rhythm of Local Relay Test cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 39 days 5 hours ago.

Wipe day on Local Relay Test: what should you expect?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

Which location hosts Local Relay Test?

A region is not published by Local Relay Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 174.57.64.250:28015.

What Rust build does Local Relay Test run?

The platform is Windows, with Rust network protocol 2633 and build 164530 running on Local Relay Test. Your game must match the protocol to join, and Steam applies that update.

How reliable is Local Relay Test, and is it online now?

The current status is offline for Local Relay Test, with the last sighting 38 days 15 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 19 September 2026.

Tags

Which meanings do the tags on Local Relay Test carry?

gmrust (Game mode): Rust survival, standard ruleset; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags Local Relay Test publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Local Relay Test appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Local Relay Test fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Local Relay Test sit among Rust servers?

Player hours for the last seven days place Local Relay Test at #15,073, in the top – of the ranked field.

At what level does Local Relay Test run its population?

Local Relay Test is offline at this refresh; the last contact was 38 days 15 hours ago.

Settings

What are the settings on Local Relay Test, and its rules?

No gather rate is given in the name of Local Relay Test. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for Local Relay Test?

The game generates a procedural map for Local Relay Test.

Connection

What is the way onto Local Relay Test?

In the Rust console (F1), enter client.connect 174.57.64.250:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp2
Max players Capacity of 2 slots.
ts8
Group limit Default team size of 8.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164530
Build Game build: 164530.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.