NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]
Online NA 174.138.187.138:28024 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA, and #125 of the quad servers (top 15%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:48 UTC FW27d ago | 12 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED) | NA · quad · 5x · weekly · 39 on average | 26 / 250 |
| WARBANDITS.GG 3X Monthly |Solo/Duo/Trio/Quad|Shared BPs| | NA · quad · 3x · monthly · 14 on average | 13 / 100 |
| WARBANDITS.GG 5X |Solo/Duo/Trio/Quad|Loot+|TP|Kits|x5 JUST WIPE | NA · quad · 5x · weekly · 2 on average | 4 / 100 |
| US RENEGADE 3x MONTHLY | Solo Duo Trio Quad | Shop | 50% Upkeep | NA · quad · 3x · monthly · 1 on average | 3 / 150 |
| WORKERS.GG US 5X Solo/Duo/Trio | NA · trio · 5x · monthly · 1 on average | 2 / 100 |
| Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 248 on average | 248 / 275 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]: what is it?
The force wipe is the only wipe for NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases], once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 27 days 6 hours. The tags carry a monthly wipe schedule.
Wipe day on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]: what should you expect?
The average busiest count over recent wipes is 12 players. The highest player count on the latest wipe arrived 6 hours in.
Server details
Which location hosts NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?
In North America, according to its NA tag, sits NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 174.138.187.138:28024 is its address.
Which Rust version is NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] on?
Rust network protocol 2635 and build 168909 on Windows is the setup for NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]. The protocol has to match before you can join; Steam updates it automatically.
How reliable is NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases], and is it online now?
The current status of NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] is online. Its reported uptime indicates a restart roughly 19 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
What performance does NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] show?
Over 48 hours the average held at 165 server fps, and the minimum was 120. Buildings, deployables and all other world objects brought the entity total to 262,515. At its highest, memory use was 7,527 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]'s tags stand for?
gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 slots in total; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): Its browser listing sits in North America are the tags NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?
The following Rust Server Analytics lists count NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] among their servers: 5x Rust servers, measured live, Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 5x.
Player numbers
Against other Rust servers, how does NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] compare?
For player hours over the last seven days, NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] places #2,214 globally and #352 in North America, in the top 10% of all ranked servers. Within the quad segment, its position is #125.
What is the population of NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?
NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] holds 1 players of its 100 slots as of the latest update. Seven-day figures: an average of 2 players and a peak of 9. Across the last 48 hours, 11:00 UTC shows the highest average: 4 players.
Map and rules
What are the settings on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases], and its rules?
5x gathering is what NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases] states in its name. Groups: quad, capped at 4 players. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.
What is the map for NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?
A procedural map of size 5,800 with seed 1337, generated by the game, runs on NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.
How to join
How do you connect to NoTime PvE 5x Custom [Events|SkillTree|Skins|RaidBases]?
In the Rust console (F1), enter client.connect 174.138.187.138:28024. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://notime-x5-rust.tebex.io/.