Rust Server Analytics 45,884 players11,696 servers
All servers
Drill-through Server detail

Always Small Maps 2x less decay

Online 173.90.239.20:28015 checked 12m ago

Drill-through
FilterServeris Always Small Maps 2x less decay
Attributes
2x moddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak 2
Rank #7,232 top 33%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC18d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW27d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC33d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC33d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC34d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC34d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC39d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 798 on average 370 / 450
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 595 on average 174 / 225
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 367 on average 162 / 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 348 on average 75 / 150
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 326 on average 456 / 580
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 312 on average 60 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Always Small Maps 2x less decay: what is it?

No next wipe can be predicted for Always Small Maps 2x less decay, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 27 days 3 hours ago the current world was made.

Wipe day on Always Small Maps 2x less decay: what should you expect?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 14 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server details

Which location hosts Always Small Maps 2x less decay?

No region appears in what Always Small Maps 2x less decay publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 173.90.239.20:28015.

What Rust build does Always Small Maps 2x less decay run?

On Windows, Always Small Maps 2x less decay runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Always Small Maps 2x less decay, and is it online now?

As of the latest refresh, Always Small Maps 2x less decay is online. Its reported uptime indicates a restart roughly 7 hours ago. Of 168 hours in the last 7 full days, 144 were up: 86%. It entered Rust Server Analytics records on 18 September 2026.

What performance does Always Small Maps 2x less decay show?

Server fps averaged 238 over the last 48 hours, with a floor of 228. At its highest the entity count was 46,300, including buildings, deployables and all else. At its highest, memory use was 2,524 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on Always Small Maps 2x less decay be read?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins are the tags Always Small Maps 2x less decay publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Always Small Maps 2x less decay?

The following Rust Server Analytics lists count Always Small Maps 2x less decay among their servers: Rust servers with a 2x gather rate and Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

Player numbers

Against other Rust servers, how does Always Small Maps 2x less decay compare?

The seven-day player-hours rank for Always Small Maps 2x less decay is #7,232, inside the top 33% of all ranked servers.

At what level does Always Small Maps 2x less decay run its population?

Always Small Maps 2x less decay holds 0 players of its 100 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 2. Across the last 48 hours, 16:00 UTC shows the highest average: 1 players.

Settings

What are the settings on Always Small Maps 2x less decay, and its rules?

Always Small Maps 2x less decay names a 2x gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. Anti-cheat status: VAC on.

What is the map for Always Small Maps 2x less decay?

The game generates a procedural map of size 3,000 with seed 1305954996 for Always Small Maps 2x less decay. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How do you connect to Always Small Maps 2x less decay?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 173.90.239.20:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.