Rust Server Analytics 81,723 players11,855 servers
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Drill-through Server detail

Beatwood Fan Club

Online 173.225.104.202:28145 checked 10m ago

Drill-through
FilterServeris Beatwood Fan Club
Attributes
teams off hardcore
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,344 top 69%
Last wipe 289d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average 21 / 200
[EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average 3 / 400
Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average 3 / 75
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average 3 / 400
Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average 6 / 100
Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average 8 / 150

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Beatwood Fan Club: what is it?

With too few of its wipes on record, Beatwood Fan Club's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 289 days 10 hours ago.

Server

In which region does Beatwood Fan Club sit?

A region is not published by Beatwood Fan Club; its region code reads us4. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 173.225.104.202:28145.

Which Rust version is Beatwood Fan Club on?

Rust network protocol 2617 and build 140534 on Windows is the setup for Beatwood Fan Club. The protocol has to match before you can join; Steam updates it automatically.

Is Beatwood Fan Club up, and how steady is its uptime?

The current status of Beatwood Fan Club is online. Its reported uptime indicates a restart roughly 2 days 2 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on Beatwood Fan Club stable?

Over 48 hours the average held at 198 server fps, and the minimum was 143. Entity count reached 78,746, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,792 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on Beatwood Fan Club carry?

Tags from Beatwood Fan Club, as read by the game's server browser, are: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp50 (Max players): 50 slots in total; ts0 (Group limit): Teams are not enabled; v2617 (Protocol): Joining needs your game on protocol 2617; cs140534 (Build): Build number 140534; ptrak (Networking): Network layer: RakNet, Rust's default; $rus4 (Region code): Its region code is us4. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Beatwood Fan Club?

These Rust Server Analytics lists include Beatwood Fan Club: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Population

Against other Rust servers, how does Beatwood Fan Club compare?

Player hours for the last seven days place Beatwood Fan Club at #15,344, in the top 69% of the ranked field.

How many players does Beatwood Fan Club carry?

Of 50 slots, 0 are filled on Beatwood Fan Club at this refresh. The seven-day mean for this server is 0 players.

Map and rules

How is Beatwood Fan Club configured, and what rules apply?

The name of Beatwood Fan Club does not state a gather rate. No group limit is made public. hardcore is the game mode, The hardest mode from Facepunch. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for Beatwood Fan Club?

The game generates a procedural map of size 3,500 for Beatwood Fan Club.

Connection

How can a player join Beatwood Fan Club?

In the Rust console (F1), enter client.connect 173.225.104.202:28145. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2617,gmhardcore,cs140534,ts0

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp50
Max players 50 slots in total.
ts0
Group limit Teams are not enabled.
v2617
Protocol Joining needs your game on protocol 2617.
cs140534
Build Build number 140534.
ptrak
Networking Network layer: RakNet, Rust's default.
$rus4
Region code Its region code is us4.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.