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Drill-through Server detail

My Rust server | Powered by AMP

Offline 173.171.5.27:28017 checked 11h ago

Drill-through
FilterServeris My Rust server | Powered by AMP
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 34d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0012:0019:0002:0009:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 24 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 17:42 UTC34d ago 0 – running 0
Tue 15 Sep, 19:10 UTC43d ago 0 – 8.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 147 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 116 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 13 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 18 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 13 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 29 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for My Rust server | Powered by AMP: what is it?

The rhythm of My Rust server | Powered by AMP cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 34 days 10 hours ago.

Wipe day on My Rust server | Powered by AMP: what should you expect?

Across recent wipes the busiest point averaged 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

In which region does My Rust server | Powered by AMP sit?

A region is not published by My Rust server | Powered by AMP. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 173.171.5.27:28017 is its address.

What Rust build does My Rust server | Powered by AMP run?

The platform is Windows, with Rust network protocol 2635 and build 169170 running on My Rust server | Powered by AMP. Joining requires the same protocol on your game; Steam handles the update.

How reliable is My Rust server | Powered by AMP, and is it online now?

Last seen 11 hours ago, My Rust server | Powered by AMP now reports offline. Uptime over the last full days (7) was 62%, or 105 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Tags

Which meanings do the tags on My Rust server | Powered by AMP carry?

Tags from My Rust server | Powered by AMP, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs169170 (Build): The game build is 169170; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature My Rust server | Powered by AMP?

These Rust Server Analytics lists include My Rust server | Powered by AMP: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does My Rust server | Powered by AMP hold in the server rankings?

Player hours for the last seven days place My Rust server | Powered by AMP at #15,349, in the top 69% of the ranked field.

At what level does My Rust server | Powered by AMP run its population?

My Rust server | Powered by AMP is offline at this refresh; the last contact was 11 hours ago. The seven-day mean for this server is 0 players.

Settings

What are the settings on My Rust server | Powered by AMP, and its rules?

No gather rate is given in the name of My Rust server | Powered by AMP. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on My Rust server | Powered by AMP: which one is it?

The game generates a procedural map for My Rust server | Powered by AMP.

Connection

How can a player join My Rust server | Powered by AMP?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 173.171.5.27:28017.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs169170,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs169170
Build The game build is 169170.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.