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Drill-through Server detail

The Rust Experiment

Online 173.170.243.109:28015 checked 7m ago

Drill-through
FilterServeris The Rust Experiment
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #5,481 top 25%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75105:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:49 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 143 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 122 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 13 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 16 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 14 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 37 / 200

Quick answers

from the figures on this page

Wipe cycle

When does The Rust Experiment wipe?

Too few wipes on record for The Rust Experiment to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 3 hours ago.

Wipe day on The Rust Experiment: what should you expect?

Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 26 hours after it began.

Server

What is the hosting location of The Rust Experiment?

No region is published by The Rust Experiment. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 173.170.243.109:28015.

Which Rust version is The Rust Experiment on?

Rust network protocol 2635 and build 168909 on Windows is the setup for The Rust Experiment. The protocol has to match before you can join; Steam updates it automatically.

How reliable is The Rust Experiment, and is it online now?

As of the latest refresh, The Rust Experiment is online. Its reported uptime indicates a restart roughly 10 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does The Rust Experiment perform well?

Server fps averaged 30 over the last 48 hours, with a floor of 30. Entity count reached 66,336, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,991 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do The Rust Experiment's tags stand for?

The game's server browser reads the tags The Rust Experiment publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does The Rust Experiment appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists The Rust Experiment fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does The Rust Experiment sit among Rust servers?

On player hours over seven days, The Rust Experiment ranks #5,481, within the top 25% of ranked servers.

At what level does The Rust Experiment run its population?

The Rust Experiment holds 0 players of its 50 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. Averaged over 48 hours, activity is highest at 19:00 UTC with 1 players.

Map and rules

What settings and rules does The Rust Experiment use?

The name of The Rust Experiment does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on The Rust Experiment: which one is it?

The game generates a procedural map of size 3,500 with seed 609568408 for The Rust Experiment. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto The Rust Experiment?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 173.170.243.109:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players Capacity of 50 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.