The Rust Experiment
Online 173.170.243.109:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:49 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 143 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 122 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 13 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 16 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 14 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 37 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does The Rust Experiment wipe?
Too few wipes on record for The Rust Experiment to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 3 hours ago.
Wipe day on The Rust Experiment: what should you expect?
Across recent wipes the busiest point averaged 2 players. Peak population for the latest wipe came 26 hours after it began.
Server
What is the hosting location of The Rust Experiment?
No region is published by The Rust Experiment. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 173.170.243.109:28015.
Which Rust version is The Rust Experiment on?
Rust network protocol 2635 and build 168909 on Windows is the setup for The Rust Experiment. The protocol has to match before you can join; Steam updates it automatically.
How reliable is The Rust Experiment, and is it online now?
As of the latest refresh, The Rust Experiment is online. Its reported uptime indicates a restart roughly 10 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does The Rust Experiment perform well?
Server fps averaged 30 over the last 48 hours, with a floor of 30. Entity count reached 66,336, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,991 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
What do The Rust Experiment's tags stand for?
The game's server browser reads the tags The Rust Experiment publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does The Rust Experiment appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists The Rust Experiment fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does The Rust Experiment sit among Rust servers?
On player hours over seven days, The Rust Experiment ranks #5,481, within the top 25% of ranked servers.
At what level does The Rust Experiment run its population?
The Rust Experiment holds 0 players of its 50 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. Averaged over 48 hours, activity is highest at 19:00 UTC with 1 players.
Map and rules
What settings and rules does The Rust Experiment use?
The name of The Rust Experiment does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.
The map on The Rust Experiment: which one is it?
The game generates a procedural map of size 3,500 with seed 609568408 for The Rust Experiment. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto The Rust Experiment?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 173.170.243.109:28015.