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RustDockerServer

Online 173.17.143.141:28015 checked 12m ago

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FilterServeris RustDockerServer
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 18d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.2 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 05:08 UTC18d ago 0 – running 0
Mon 21 Sep, 00:38 UTC38d ago 0 – 19.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 152 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 121 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 13 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 24 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 26 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RustDockerServer: what is it?

The rhythm of RustDockerServer cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 18 days 22 hours ago.

Wipe day on RustDockerServer: what should you expect?

Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.

Server

Which location hosts RustDockerServer?

No region appears in what RustDockerServer publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 173.17.143.141:28015.

What Rust build does RustDockerServer run?

Rust network protocol 2634 and build 167398 on Linux is the setup for RustDockerServer. Your game must match the protocol to join, and Steam applies that update.

Is RustDockerServer up, and how steady is its uptime?

RustDockerServer reports online at the current check. Its reported uptime indicates a restart roughly 18 days 21 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

What performance does RustDockerServer show?

The 48-hour average was 56 server fps; the low was 20. At its highest the entity count was 120,542, including buildings, deployables and all else. At its highest, memory use was 6,516 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on RustDockerServer carry?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): Build number 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set are the tags RustDockerServer publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does RustDockerServer appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count RustDockerServer among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does RustDockerServer compare?

Player hours for the last seven days place RustDockerServer at #15,349, in the top 69% of the ranked field.

What is the population of RustDockerServer?

Of 10 slots, 0 are filled on RustDockerServer at this refresh. The seven-day mean for this server is 0 players.

Settings

What are the settings on RustDockerServer, and its rules?

The name of RustDockerServer does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for RustDockerServer?

RustDockerServer uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join RustDockerServer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 173.17.143.141:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167398
Build Build number 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.