SGRust [PVE]
Offline 173.0.158.84:27310 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 23:26 UTC8d ago | 2 | – | running | 0 |
| Sat 10 Oct, 14:45 UTC17d ago | 1 | held half | 9.4 days | 0 |
| Sat 10 Oct, 04:13 UTC18d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 245 on average | 192 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 236 on average | 87 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 99 on average | 88 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 63 / 200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 53 on average | 23 / 100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 52 on average | 21 / 250 |
Quick answers
from the figures on this pageWipe cycle
When does SGRust [PVE] wipe?
No next wipe can be predicted for SGRust [PVE], which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 8 days 6 hours.
On SGRust [PVE], what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 2 hours in. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server details
In which region does SGRust [PVE] sit?
No region appears in what SGRust [PVE] publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 173.0.158.84:27310.
Which Rust version is SGRust [PVE] on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on SGRust [PVE]. Your game must match the protocol to join, and Steam applies that update.
Is SGRust [PVE] up, and how steady is its uptime?
Last seen 45 hours ago, SGRust [PVE] now reports offline. About 3 days 8 hours ago is when it last restarted, judged by its reported uptime. 77% uptime over the last 7 full days, equal to 129 of 168 hours. It entered Rust Server Analytics records on 10 October 2026.
Is performance on SGRust [PVE] stable?
The 48-hour average was 80 server fps; the low was 77. Buildings, deployables and all other world objects brought the entity total to 124,564. At its highest, memory use was 4,178 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on SGRust [PVE] carry?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags SGRust [PVE] publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does SGRust [PVE] appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists SGRust [PVE] fits are: Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player numbers
Against other Rust servers, how does SGRust [PVE] compare?
On player hours over seven days, SGRust [PVE] ranks #4,494, within the top 20% of ranked servers.
At what level does SGRust [PVE] run its population?
SGRust [PVE] is offline at this refresh; the last contact was 45 hours ago. The seven-day mean is 1 players, against a peak of 3.
Settings
What are the settings on SGRust [PVE], and its rules?
No gather rate is given in the name of SGRust [PVE]. The default group cap of 8 players applies. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
The map on SGRust [PVE]: which one is it?
SGRust [PVE] uses a procedural map of size 4,500 with seed 100000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
What is the way onto SGRust [PVE]?
In the Rust console (F1), enter client.connect 173.0.158.84:27310. Launch Rust on this page also works, opening Rust through Steam and connecting you.