ZombieSurvival Private Test
Offline 172.59.128.1:28015 checked 9d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 245 on average | 192 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 236 on average | 87 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 99 on average | 88 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 63 / 200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 53 on average | 23 / 100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 52 on average | 21 / 250 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does ZombieSurvival Private Test wipe?
With too few of its wipes on record, ZombieSurvival Private Test's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 15 days 23 hours ago the current world was made.
Server details
What is the hosting location of ZombieSurvival Private Test?
No region appears in what ZombieSurvival Private Test publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 172.59.128.1:28015 is its address.
Which Rust version is ZombieSurvival Private Test on?
Rust network protocol 2634 and build 167398 on Windows is the setup for ZombieSurvival Private Test. Your game must match the protocol to join, and Steam applies that update.
How reliable is ZombieSurvival Private Test, and is it online now?
The current status is offline for ZombieSurvival Private Test, with the last sighting 9 days 7 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 15 October 2026.
Lists and tags
What do ZombieSurvival Private Test's tags stand for?
Tags from ZombieSurvival Private Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): 30 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does ZombieSurvival Private Test appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count ZombieSurvival Private Test among their servers: Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
Where does ZombieSurvival Private Test sit among Rust servers?
On player hours over seven days, ZombieSurvival Private Test ranks #13,887, within the top 63% of ranked servers.
What is the population of ZombieSurvival Private Test?
The last sighting of ZombieSurvival Private Test was 9 days 7 hours ago; it is offline at this refresh.
Map and rules
How is ZombieSurvival Private Test configured, and what rules apply?
Gather rate is not mentioned in the name of ZombieSurvival Private Test. The default group cap of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for ZombieSurvival Private Test?
A procedural map, generated by the game, runs on ZombieSurvival Private Test.
Connection
How can a player join ZombieSurvival Private Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 172.59.128.1:28015.