Rust Server Analytics 60,549 players11,720 servers
All servers
Drill-through Server detail

Kinetic Hosting Rust Server

Online 172.240.47.27:25607 checked 10m ago

Drill-through
FilterServeris Kinetic Hosting Rust Server
Attributes
Last refreshed
Players now 0/ 40
7-day average 0 peak –
Rank #15,323 top 69%
Last wipe 13d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 449 / 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 363 / 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 41 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 32 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 154 / 200

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Kinetic Hosting Rust Server wipe?

With too few of its wipes on record, Kinetic Hosting Rust Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 13 days 11 hours ago.

Server

What is the hosting location of Kinetic Hosting Rust Server?

No region is published by Kinetic Hosting Rust Server. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 172.240.47.27:25607 is its address.

Which Rust version is Kinetic Hosting Rust Server on?

Rust network protocol 2634 and build 167781 on Linux is the setup for Kinetic Hosting Rust Server. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Kinetic Hosting Rust Server show, and is it up?

The current status of Kinetic Hosting Rust Server is online. About 12 days 12 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 October 2026.

What performance does Kinetic Hosting Rust Server show?

Over 48 hours the average held at 216 server fps, and the minimum was 184. Buildings, deployables and all other world objects brought the entity total to 47,352. At its highest, memory use was 3,093 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on Kinetic Hosting Rust Server be read?

gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set are the tags Kinetic Hosting Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Kinetic Hosting Rust Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Kinetic Hosting Rust Server among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does Kinetic Hosting Rust Server sit among Rust servers?

The seven-day player-hours rank for Kinetic Hosting Rust Server is #15,323, inside the top 69% of all ranked servers.

How many players does Kinetic Hosting Rust Server carry?

Of 40 slots, 0 are filled on Kinetic Hosting Rust Server at this refresh. Averaged across seven days, the population is 0 players.

Map and rules

What settings and rules does Kinetic Hosting Rust Server use?

No gather rate is given in the name of Kinetic Hosting Rust Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.

What is the map for Kinetic Hosting Rust Server?

The game generates a procedural map of size 3,000 with seed 1 for Kinetic Hosting Rust Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join Kinetic Hosting Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 172.240.47.27:25607.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Capacity of 40 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.