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Drill-through Server detail

Local Test Server

Offline 170.203.112.78:28015 checked 38d ago

Drill-through
FilterServeris Local Test Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,334 no region published
Last wipe 44d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 534 on average 261 / 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 322 on average 21 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 321 on average 17 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 162 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 81 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 10 / 100

Quick answers

from the figures on this page

Wipe data

When does Local Test Server wipe?

The rhythm of Local Test Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 44 days 19 hours.

Server

Which location hosts Local Test Server?

A region is not published by Local Test Server. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 170.203.112.78:28015.

What Rust build does Local Test Server run?

On Windows, Local Test Server runs Rust network protocol 2633 and build 163794. Your game must match the protocol to join, and Steam applies that update.

How reliable is Local Test Server, and is it online now?

The current status is offline for Local Test Server, with the last sighting 38 days 1 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do Local Test Server's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags Local Test Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Local Test Server?

Among the Rust Server Analytics lists Local Test Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Local Test Server hold in the server rankings?

On player hours over seven days, Local Test Server ranks #13,334, within the top – of ranked servers.

How many players does Local Test Server carry?

No response from Local Test Server at the latest check, with a last sighting 38 days 1 hours ago.

Map and rules

What settings and rules does Local Test Server use?

Gather rate is not mentioned in the name of Local Test Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is disabled.

What is the map for Local Test Server?

A procedural map, generated by the game, runs on Local Test Server.

Connection

How can a player join Local Test Server?

In the Rust console (F1), enter client.connect 170.203.112.78:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.