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Drill-through Server detail

Dev2

Offline NA 168.100.163.221:28015 checked 2d ago

Drill-through
FilterServeris Dev2
Attributes
weekly wipes moddedoxide
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,349 top 69% · #1520 in NA
Last wipe 7d ago weekly schedule
Next wipe 5d 23h Wed 4 Nov, 00:45 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 00:45 UTC, in 5d 23h. Its weekly schedule tag · low confidence

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
5d 23hWed 4 Nov, 00:45 UTCits own
7d 18hThu 5 Nov, 19:00 UTCFW force wipe
12d 23hWed 11 Nov, 00:45 UTCits own
19d 23hWed 18 Nov, 00:45 UTCits own
26d 23hWed 25 Nov, 00:45 UTCits own
33d 23hWed 2 Dec, 00:45 UTCits own
35d 18hThu 3 Dec, 19:00 UTCFW force wipe
40d 23hWed 9 Dec, 00:45 UTCits own

The first 48 hours of its last wipes

Wed 21 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 00:45 UTC8d ago 2+1 queue – running 0
Mon 12 Oct, 19:11 UTC16d ago 1 halved by day 1 8.2 days 0
Sun 11 Oct, 06:13 UTC17d ago 1 – 1.5 days 0
Fri 9 Oct, 19:40 UTC19d ago 1 – 1.4 days 0
Fri 9 Oct, 02:36 UTC19d ago 1 – 0.7 days 0
Thu 8 Oct, 19:57 UTC20d ago 2 – 0.3 days 0
Wed 7 Oct, 20:31 UTC21d ago 2 – 1 days 0
Wed 7 Oct, 02:14 UTC21d ago 2 – 0.8 days 0
Fri 2 Oct, 02:25 UTC26d ago 2+1 queue held half 5 days 0
Wed 30 Sep, 04:01 UTC28d ago 1 – 1.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 16 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 3 / 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average 36 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 48 / 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 200 on average 484 / 525
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average 21 / 100

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Dev2: what is it?

The prediction follows its tag, because too few of Dev2's wipes are on record to confirm the schedule. Wednesday 4 November at 00:45 UTC is the date the next wipe falls on. The world now in play was created 7 days 20 hours ago. Its tags carry a weekly wipe schedule.

Wipe day on Dev2: what should you expect?

The average busiest count over recent wipes is 1 players. On the latest wipe 1 more waited in the queue as the crowd peaked 5 hours after the wipe. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.

Server details

What is the hosting location of Dev2?

Its NA tag puts Dev2 in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 168.100.163.221:28015 is its address.

What Rust build does Dev2 run?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on Dev2. Your game must match the protocol to join, and Steam applies that update.

What uptime does Dev2 show, and is it up?

Last seen 2 days 1 hours ago, Dev2 now reports offline. Of 168 hours in the last 7 full days, 120 were up: 71%. 19 September 2026 is when Rust Server Analytics first recorded it.

Tags

What do Dev2's tags stand for?

Tags from Dev2, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Dev2 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Dev2 fits are: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Population

Where does Dev2 sit among Rust servers?

Ranked on seven-day player hours, Dev2 is #15,349 overall and #1,520 in North America, within the top 69% of ranked servers.

At what level does Dev2 run its population?

The last sighting of Dev2 was 2 days 1 hours ago; it is offline at this refresh. Averaged across seven days, the population is 0 players.

Map and rules

What are the settings on Dev2, and its rules?

Gather rate is not mentioned in the name of Dev2. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for Dev2?

Dev2 uses a procedural map of size 4,000 with seed 123456789, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

Connection

What is the way onto Dev2?

In the Rust console (F1), enter client.connect 168.100.163.221:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Player slots: 5.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly A weekly wipe cycle.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.