Dev2
Offline NA 168.100.163.221:28015 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 00:45 UTC, in 5d 23h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 5d 23h | Wed 4 Nov, 00:45 UTC | its own |
| 7d 18h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 12d 23h | Wed 11 Nov, 00:45 UTC | its own |
| 19d 23h | Wed 18 Nov, 00:45 UTC | its own |
| 26d 23h | Wed 25 Nov, 00:45 UTC | its own |
| 33d 23h | Wed 2 Dec, 00:45 UTC | its own |
| 35d 18h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 40d 23h | Wed 9 Dec, 00:45 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 00:45 UTC8d ago | 2+1 queue | – | running | 0 |
| Mon 12 Oct, 19:11 UTC16d ago | 1 | halved by day 1 | 8.2 days | 0 |
| Sun 11 Oct, 06:13 UTC17d ago | 1 | – | 1.5 days | 0 |
| Fri 9 Oct, 19:40 UTC19d ago | 1 | – | 1.4 days | 0 |
| Fri 9 Oct, 02:36 UTC19d ago | 1 | – | 0.7 days | 0 |
| Thu 8 Oct, 19:57 UTC20d ago | 2 | – | 0.3 days | 0 |
| Wed 7 Oct, 20:31 UTC21d ago | 2 | – | 1 days | 0 |
| Wed 7 Oct, 02:14 UTC21d ago | 2 | – | 0.8 days | 0 |
| Fri 2 Oct, 02:25 UTC26d ago | 2+1 queue | held half | 5 days | 0 |
| Wed 30 Sep, 04:01 UTC28d ago | 1 | – | 1.9 days | 1 |
| Tue 29 Sep, 03:30 UTC29d ago | 1+1 queue | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 16 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 3 / 150 |
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 36 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 48 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 200 on average | 484 / 525 |
| Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 21 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Dev2: what is it?
The prediction follows its tag, because too few of Dev2's wipes are on record to confirm the schedule. Wednesday 4 November at 00:45 UTC is the date the next wipe falls on. The world now in play was created 7 days 20 hours ago. Its tags carry a weekly wipe schedule.
Wipe day on Dev2: what should you expect?
The average busiest count over recent wipes is 1 players. On the latest wipe 1 more waited in the queue as the crowd peaked 5 hours after the wipe. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 1.
Server details
What is the hosting location of Dev2?
Its NA tag puts Dev2 in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 168.100.163.221:28015 is its address.
What Rust build does Dev2 run?
The platform is Linux, with Rust network protocol 2634 and build 167781 running on Dev2. Your game must match the protocol to join, and Steam applies that update.
What uptime does Dev2 show, and is it up?
Last seen 2 days 1 hours ago, Dev2 now reports offline. Of 168 hours in the last 7 full days, 120 were up: 71%. 19 September 2026 is when Rust Server Analytics first recorded it.
Tags
What do Dev2's tags stand for?
Tags from Dev2, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Player slots: 5; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Dev2 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists Dev2 fits are: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Population
Where does Dev2 sit among Rust servers?
Ranked on seven-day player hours, Dev2 is #15,349 overall and #1,520 in North America, within the top 69% of ranked servers.
At what level does Dev2 run its population?
The last sighting of Dev2 was 2 days 1 hours ago; it is offline at this refresh. Averaged across seven days, the population is 0 players.
Map and rules
What are the settings on Dev2, and its rules?
Gather rate is not mentioned in the name of Dev2. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for Dev2?
Dev2 uses a procedural map of size 4,000 with seed 123456789, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.
Connection
What is the way onto Dev2?
In the Rust console (F1), enter client.connect 168.100.163.221:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.