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Drill-through Server detail

10x Development

Online EU 168.100.163.159:28030 checked 9m ago

Drill-through
FilterServeris 10x Development
Attributes
10x monthly wipes vanillamoddedoxide
Last refreshed
Players now 0/ ?
7-day average 0 peak 2
Rank #7,651 top 34% · #2051 in EU
Last wipe 2h ago monthly schedule
Next wipe 7d 5h Thu 5 Nov, 19:00 UTC FW

Players

average and peak, with its wipes marked
AveragePeakWipe
00.511.5214:0023:0008:0017:0003:0012:00Wiped Thu 29 Oct, 11:06 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap8.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
7d 5hThu 5 Nov, 19:00 UTCFW force wipe
35d 5hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Wed 21 OctWed 14 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:06 UTC2h ago – – running 0
Wed 21 Oct, 00:19 UTC8d ago 6 – – 0
Wed 14 Oct, 21:22 UTC14d ago 2 halved by day 1 6.1 days 0
Thu 1 Oct, 17:44 UTC FW27d ago 1 halved by day 2 13.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
AQUA Rust | EU 10x - WE HAVE MOVED TO A NEW SERVER SEE BELOW EU · groups of 64+ · 10x · monthly · 7 on average 0 / 50
AQUA Rust | EU 10x Monthly | Kits | No BPs | No Workbench | Sho EU · groups of 64+ · 10x · monthly · 4 on average 10 / 250
Grumpys 10x | My Mini | Homes+TP and More EU · groups of 8+ · 10x · monthly · 4 on average 4 / 100
XRUST.CO EU 10x Monthly Solo Only - Skins - Pvp - ORP EU · groups of 8+ · 10x · monthly · 2 on average 1 / 95
RUSTAFFORD EUROPE | x10 Loot | No BP| Mini| Shop| Kits EU · groups of 8+ · 10x · monthly · 2 on average 4 / 150
Rustafields.com [X100][RB][TP][Shop] EU · groups of 40+ · 100x · monthly · 7 on average 10 / 150

Quick answers

from the figures on this page

Wipe data

On what cycle does 10x Development wipe?

The force wipe is the only wipe for 10x Development, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 2 hours. A monthly wipe schedule is published in its tags.

Wipe day on 10x Development: what should you expect?

Across recent wipes the busiest point averaged 3 players. 1 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server details

Which location hosts 10x Development?

The EU tag on 10x Development lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 168.100.163.159:28030.

Which Rust version is 10x Development on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on 10x Development. Joining requires the same protocol on your game; Steam handles the update.

Is 10x Development up, and how steady is its uptime?

10x Development reports online at the current check. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do 10x Development's tags stand for?

The game's server browser reads the tags 10x Development publishes: gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): Capacity of 0 slots; ts16 (Group limit): Teams hold no more than 16; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; modded (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Its browser listing sits in Europe. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does 10x Development appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include 10x Development: 10x Rust servers, EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 10x.

Player numbers

What position does 10x Development hold in the server rankings?

For player hours over the last seven days, 10x Development places #7,651 globally and #2,051 in Europe, in the top 34% of all ranked servers.

How many players does 10x Development carry?

Population at the current refresh: 0 players on 10x Development. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 22:00 UTC, at an average of 1 players.

Map and rules

How is 10x Development configured, and what rules apply?

10x gathering is what 10x Development states in its name. Players per group: up to 16. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way onto 10x Development?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 168.100.163.159:28030.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,EU,gmrust,cs168909,ts16,^o^z,modded

Game

gmrust
Game mode Rust survival, standard ruleset.
mp0
Max players Capacity of 0 slots.
ts16
Group limit Teams hold no more than 16.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.
modded
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.