10x Development
Online NA 168.100.163.159:28010 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 2h | Thu 12 Nov, 01:17 UTC | its own |
| 20d 2h | Thu 19 Nov, 01:17 UTC | its own |
| 27d 2h | Thu 26 Nov, 01:17 UTC | its own |
| 34d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 2h | Thu 10 Dec, 01:17 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 01:17 UTC21h ago | – | – | running | 0 |
| Thu 1 Oct, 17:45 UTC FW28d ago | 0+1 queue | – | – | 0 |
| Mon 21 Sep, 18:37 UTC38d ago | 1+1 queue | halved by day 5 | 10 days | 0 |
| Wed 16 Sep, 04:14 UTC43d ago | 4+1 queue | halved by day 1 | 5.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 181 on average | 130 / 200 |
| Vitality - US 10x | No BPs | Kits | Shop | NA · groups of 32+ · 10x · weekly · 63 on average | 288 / 300 |
| WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X | NA · groups of 100+ · 10x · weekly · 7 on average | 11 / 100 |
| Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events | NA · groups of 20+ · 10x · weekly · 3 on average | 1 / 125 |
| RAMPAGE 10X | WEEKLY WIPES | NA · groups of 10+ · 10x · weekly · 3 on average | 4 / 75 |
| RustForNoobs.com | 10x | Clans | No BPs |x10 US 10/29 10.29 | NA · groups of 32+ · 10x · weekly · 3 on average | 1 / 100 |
Quick answers
from the figures on this pageWipe data
When does 10x Development wipe?
Its tag guides the prediction, since 10x Development has too few wipes on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 21 hours ago. A weekly wipe schedule is published in its tags.
Wipe day on 10x Development: what should you expect?
Recent wipes averaged a busiest count of 2 players. On the latest wipe 1 more waited in the queue as the crowd peaked 0 hours after the wipe. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 3 when it didn't hold.
Server
What is the hosting location of 10x Development?
Its NA tag puts 10x Development in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 168.100.163.159:28010.
Which Rust version is 10x Development on?
Rust network protocol 2635 and build 168909 on Linux is the setup for 10x Development. The protocol has to match before you can join; Steam updates it automatically.
Is 10x Development up, and how steady is its uptime?
The current status of 10x Development is online. Its reported uptime indicates a restart roughly 19 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does 10x Development perform well?
Over 48 hours the average held at 67 server fps, and the minimum was 67. At its highest the entity count was 371,548, including buildings, deployables and all else. Peak memory was 7,962 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on 10x Development carry?
Tags from 10x Development, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): 0 slots in total; ts32 (Group limit): Teams hold no more than 32; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; modded (Modded): The Modded section, because plugins or settings modify play; NA (North America): Its browser listing sits in North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does 10x Development appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count 10x Development among their servers: 10x Rust servers, Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 10x.
Whose server is 10x Development?
A atlasrust.us hostname is published by 10x Development, as by 5 other servers we track, so one operator most likely runs them all.
Population
Where does 10x Development sit among Rust servers?
Ranked on seven-day player hours, 10x Development is #15,142 overall and #1,480 in North America, within the top 68% of ranked servers.
How many players does 10x Development carry?
Population at the current refresh: 0 players on 10x Development. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 01:00 UTC with 0 players.
Settings
What are the settings on 10x Development, and its rules?
Gather at 10x on 10x Development, according to the server name. The cap on group membership is 32 players. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.
What is the map for 10x Development?
The game generates a procedural map of size 1,000 with seed 1337 for 10x Development. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Vitality Custom Map.
How to join
How can a player join 10x Development?
In the Rust console (F1), enter client.connect 168.100.163.159:28010. Launch Rust on this page also works, opening Rust through Steam and connecting you.