EL MATADERO
Online SA 168.100.163.110:28015 checked 6m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers, top 35% in SA, and #128 of the quad servers (top 15%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 2h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 4h | Wed 11 Nov, 21:21 UTC | its own |
| 27d 0h | Wed 25 Nov, 16:54 UTC | its own |
| 35d 2h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 40d 19h | Wed 9 Dec, 12:27 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 01:48 UTC14h ago | – | – | running | 0 |
| Thu 15 Oct, 06:15 UTC14d ago | 9 | – | – | 1 |
| Thu 1 Oct, 15:03 UTC28d ago | 8 | halved by day 10 | 13.6 days | 1 |
| Thu 17 Sep, 09:12 UTC42d ago | 6 | held half | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [BR/LATAM] LEGEND CLT | SOLO-QUAD | WIPED 23/10 [UR,PY,AR] | SA · quad · biweekly · 8 on average | 0 / 120 |
| [BR] GURIZADA BR [Quinzenal] [SOLO/DUO] | SA · quad · biweekly · 4 on average | 4 / 100 |
| A ilha do doutor Baitaba v3.0 |VANILLA+ |MAX SQUAD | SA · quad · biweekly · 3 on average | 0 / 200 |
| [LATAM] SOLO/DUO/TRIO/QUAD - FULL WIPE 16-10 | SA · quad · biweekly · 1 on average | 0 / 100 |
| PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe Mensal | SA · quad · monthly · 1 on average | 0 / 200 |
| [LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 Wipe | SA · quad · weekly · 105 on average | 37 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does EL MATADERO wipe?
About every 13.8 days is how often EL MATADERO has wiped lately. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 14 hours ago. The tags carry an every-two-weeks wipe schedule.
Wipe day on EL MATADERO: what should you expect?
The average busiest count over recent wipes is 8 players. Peak population for the latest wipe came 13 hours after it began. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. By day 10 it had fallen below half where the hold failed.
Server
What is the hosting location of EL MATADERO?
In South America, according to its SA tag, sits EL MATADERO. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 168.100.163.110:28015.
What Rust build does EL MATADERO run?
On Linux, EL MATADERO runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is EL MATADERO, and is it online now?
The current status of EL MATADERO is online. The uptime it reports puts the last restart at about 5 hours ago. Of 168 hours in the last 7 full days, 159 were up: 95%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on EL MATADERO stable?
The 48-hour average was 59 server fps; the low was 56. Entity count reached 104,550, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,684 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on EL MATADERO be read?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Capacity of 50 slots; ts4 (Group limit): The cap is 4 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): Wipes come once a fortnight; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; SA (South America): The server browser files it under South America are the tags EL MATADERO publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature EL MATADERO?
The following Rust Server Analytics lists count EL MATADERO among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Player numbers
Against other Rust servers, how does EL MATADERO compare?
EL MATADERO holds #2,243 on seven-day player hours and #85 in South America, inside the top 10% of the ranked field. The quad segment places it at #128.
What is the population of EL MATADERO?
Population at the current refresh: 2 players on EL MATADERO, against 50 slots. The seven-day mean is 2 players, against a peak of 8. Across the last 48 hours, 20:00 UTC shows the highest average: 6 players.
Settings
What settings and rules does EL MATADERO use?
No gather rate is given in the name of EL MATADERO. Groups: quad, capped at 4 players. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.
The map on EL MATADERO: which one is it?
The game generates a procedural map of size 2,300 with seed 1337 for EL MATADERO. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.
How to join
How do you connect to EL MATADERO?
In the Rust console (F1), enter client.connect 168.100.163.110:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://ko-fi.com/elmatadero.