Pulse Testing
Offline OC · au1 168.100.162.88:28015 checked 21h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:47 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 08:27 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:19 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 08:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:59 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 07:39 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:25 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:03 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 01:06 UTC2d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 114 on average | 69 / 300 |
| РОССИЙСКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 | EU · groups of 8+ · weekly · 127 on average | 70 / 300 |
| RaidLab | groups of 8+ · 28 on average | 0 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 23 on average | 1 / 3300 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 3 on average | 5 / 300 |
| A Shockbyte Rust Server | groups of 8+ · 2 on average | 0 / 40 |
Quick answers
from the figures on this pageWipe data
On what cycle does Pulse Testing wipe?
Every few hours brings a fresh world on Pulse Testing, so there is no wipe schedule, and a reset does not qualify as a wipe.
Server details
What is the hosting location of Pulse Testing?
The OC tag on Pulse Testing lists it in Oceania, with au1 as the region code. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 168.100.162.88:28015 is its address.
What Rust build does Pulse Testing run?
On Linux, Pulse Testing runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Pulse Testing, and is it online now?
The current status is offline for Pulse Testing, with the last sighting 21 hours ago. Its reported uptime indicates a restart roughly 10 hours ago. Uptime over the last full days (2) was 46%, or 22 of 48 hours. The first sighting of it by Rust Server Analytics was on 26 October 2026.
Does Pulse Testing perform well?
Over 48 hours the average held at 30 server fps, and the minimum was 30. At its highest the entity count was 31,297, including buildings, deployables and all else. Memory use reached 1,639 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on Pulse Testing carry?
gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Player slots: 40; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rau1 (Region code): Its region code is au1; ^w (Weekly): A weekly wipe cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; OC (Oceania): Oceania is the region it appears under in the browser are the tags Pulse Testing publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Pulse Testing appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Pulse Testing: Best Australian and Oceania Rust servers and Modded Rust servers: live data. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
By whom is Pulse Testing run?
Pulse Testing publishes a pulserust.net hostname, and 1 other server we track does the same, which points to one operator behind them.
Population
What position does Pulse Testing hold in the server rankings?
For player hours over the last seven days, Pulse Testing places #7,497 globally and #150 in Oceania, in the top 34% of all ranked servers.
How many players does Pulse Testing carry?
No response from Pulse Testing at the latest check, with a last sighting 21 hours ago. Averaging 1 players across seven days, the server reached a peak of 3. The 48-hour peak window is 09:00 UTC, at an average of 1 players.
Map and rules
What settings and rules does Pulse Testing use?
The name of Pulse Testing does not state a gather rate. The cap on group membership is 16 players. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on Pulse Testing: which one is it?
Pulse Testing uses a procedural map of size 3,000 with seed 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How do you connect to Pulse Testing?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 168.100.162.88:28015. Find it online at https://pulserust.net/.