Sharts testing
Offline 168.100.162.21:30015 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:27 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 23:01 UTC2d ago | – | – | – | 2 |
| Sun 25 Oct, 22:34 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 22:21 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 00:56 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 23:19 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 23:05 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:47 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:41 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 22:18 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 21:53 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 23:52 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 23:38 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 23:22 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 04:57 UTC8d ago | – | – | – | 1 |
| Wed 21 Oct, 04:29 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 04:10 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 23:23 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 23:12 UTC9d ago | – | – | – | 1 |
| Tue 6 Oct, 20:02 UTC22d ago | 1 | – | 13.1 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 112 on average | 172 / 300 |
| Pickle Rust EU Monthly | EU · no group limit · 50 on average | 59 / 100 |
| RaidLab | groups of 8+ · 33 on average | 0 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 23 on average | 1 / 3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 1 / 300 |
| Warriors | groups of 8+ · 2 on average | 2 / 100 |
Quick answers
from the figures on this pageWipe data
When does Sharts testing wipe?
None of the resets on Sharts testing counts as a wipe, since the world is replaced every few hours and no wipe schedule is kept.
Server details
What is the hosting location of Sharts testing?
No region is published by Sharts testing. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 168.100.162.21:30015 is its address.
What Rust build does Sharts testing run?
On Linux, Sharts testing runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
What uptime does Sharts testing show, and is it up?
Offline at this refresh: Sharts testing, last seen 44 hours ago. Its reported uptime indicates a restart roughly 21 hours ago. Uptime over the last full days (7) was 23%, or 39 of 168 hours. 16 September 2026 is when Rust Server Analytics first recorded it.
Is performance on Sharts testing stable?
The 48-hour average was 60 server fps; the low was 60. At its highest the entity count was 4,901, including buildings, deployables and all else. At its highest, memory use was 1,204 MB. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on Sharts testing be read?
Tags from Sharts testing, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Sharts testing appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Sharts testing: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player numbers
Against other Rust servers, how does Sharts testing compare?
The seven-day player-hours rank for Sharts testing is #9,054, inside the top 41% of all ranked servers.
At what level does Sharts testing run its population?
No response from Sharts testing at the latest check, with a last sighting 44 hours ago. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 21:00 UTC, at an average of 0 players.
Map and rules
What settings and rules does Sharts testing use?
No gather rate is given in the name of Sharts testing. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for Sharts testing?
The game generates a procedural map of size 1,500 with seed 47856 for Sharts testing. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.
How to join
What is the way onto Sharts testing?
In the Rust console (F1), enter client.connect 168.100.162.21:30015. Launch Rust on this page also works, opening Rust through Steam and connecting you.