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Drill-through Server detail

Dev

Online NA 168.100.162.12:29015 checked 9m ago

Drill-through
FilterServeris Dev
Attributes
weekly wipes moddedoxide
Last refreshed
Players now 0/ ?
7-day average 0 peak 1
Rank #13,064 top 59% · #1408 in NA
Last wipe 13h ago weekly schedule
Next wipe 6d 10h Wed 4 Nov, 20:36 UTC

Players

average and peak, with its wipes marked
AveragePeakWipe
00.250.50.75111:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 20:36 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
02040608011:0020:0005:0014:0000:0009:00Wiped Wed 28 Oct, 20:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 20:36 UTC, in 6d 10h. Its weekly schedule tag · low confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

InWhen, UTCKind
6d 10hWed 4 Nov, 20:36 UTCits own
7d 8hThu 5 Nov, 19:00 UTCFW force wipe
13d 10hWed 11 Nov, 20:36 UTCits own
20d 10hWed 18 Nov, 20:36 UTCits own
27d 10hWed 25 Nov, 20:36 UTCits own
34d 10hWed 2 Dec, 20:36 UTCits own
35d 8hThu 3 Dec, 19:00 UTCFW force wipe
41d 10hWed 9 Dec, 20:36 UTCits own

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:36 UTC13h ago – – running 0
Mon 26 Oct, 19:35 UTC2d ago 1 halved by day 1 2 days 0
Fri 23 Oct, 04:45 UTC6d ago 1 halved by day 1 3.6 days 0
Thu 22 Oct, 04:06 UTC7d ago 1 – 1 days 0
Wed 14 Oct, 20:24 UTC14d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average 4 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 3 / 150
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average 13 / 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 15 / 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 206 on average 171 / 250
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 158 on average 133 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does Dev wipe?

The tag sets the prediction: too few of Dev's wipes are on record to confirm its schedule. A wipe is scheduled for Wednesday 4 November at 20:36 UTC, according to this server's cycle. The current world dates from 13 hours. Its tags carry a weekly wipe schedule.

On Dev, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server details

In which region does Dev sit?

The NA tag on Dev lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 168.100.162.12:29015 is its address.

What Rust build does Dev run?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on Dev. Joining requires the same protocol on your game; Steam handles the update.

Is Dev up, and how steady is its uptime?

Dev reports online at the current check. About 12 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Does Dev perform well?

Server fps averaged 59 over the last 48 hours, with a floor of 46. Entity count reached 73,132, covering buildings, deployables and the rest of the world. Peak memory was 3,224 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on Dev carry?

Tags from Dev, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run on a weekly cycle; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Dev?

The following Rust Server Analytics lists count Dev among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Population

Against other Rust servers, how does Dev compare?

For player hours over the last seven days, Dev places #13,064 globally and #1,408 in North America, in the top 59% of all ranked servers.

How many players does Dev carry?

Population at the current refresh: 0 players on Dev. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 20:00 UTC, at an average of 0 players.

Settings

What settings and rules does Dev use?

Gather rate is not mentioned in the name of Dev. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Dev: which one is it?

The game generates a procedural map of size 3,700 with seed 1337 for Dev. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.

How to join

How can a player join Dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 168.100.162.12:29015.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp0
Max players Capacity of 0 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.