Dev
Online NA 168.100.162.12:29015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 20:36 UTC, in 6d 10h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 10h | Wed 4 Nov, 20:36 UTC | its own |
| 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 10h | Wed 11 Nov, 20:36 UTC | its own |
| 20d 10h | Wed 18 Nov, 20:36 UTC | its own |
| 27d 10h | Wed 25 Nov, 20:36 UTC | its own |
| 34d 10h | Wed 2 Dec, 20:36 UTC | its own |
| 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 10h | Wed 9 Dec, 20:36 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 20:36 UTC13h ago | – | – | running | 0 |
| Mon 26 Oct, 19:35 UTC2d ago | 1 | halved by day 1 | 2 days | 0 |
| Fri 23 Oct, 04:45 UTC6d ago | 1 | halved by day 1 | 3.6 days | 0 |
| Thu 22 Oct, 04:06 UTC7d ago | 1 | – | 1 days | 0 |
| Wed 14 Oct, 20:24 UTC14d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 4 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 3 / 150 |
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 13 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 15 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 206 on average | 171 / 250 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 158 on average | 133 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does Dev wipe?
The tag sets the prediction: too few of Dev's wipes are on record to confirm its schedule. A wipe is scheduled for Wednesday 4 November at 20:36 UTC, according to this server's cycle. The current world dates from 13 hours. Its tags carry a weekly wipe schedule.
On Dev, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. By day 1 it had fallen below half where the hold failed.
Server details
In which region does Dev sit?
The NA tag on Dev lists it in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 168.100.162.12:29015 is its address.
What Rust build does Dev run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Dev. Joining requires the same protocol on your game; Steam handles the update.
Is Dev up, and how steady is its uptime?
Dev reports online at the current check. About 12 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Does Dev perform well?
Server fps averaged 59 over the last 48 hours, with a floor of 46. Entity count reached 73,132, covering buildings, deployables and the rest of the world. Peak memory was 3,224 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on Dev carry?
Tags from Dev, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): Capacity of 0 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run on a weekly cycle; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Dev?
The following Rust Server Analytics lists count Dev among their servers: Modded Rust servers: live data and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Population
Against other Rust servers, how does Dev compare?
For player hours over the last seven days, Dev places #13,064 globally and #1,408 in North America, in the top 59% of all ranked servers.
How many players does Dev carry?
Population at the current refresh: 0 players on Dev. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 20:00 UTC, at an average of 0 players.
Settings
What settings and rules does Dev use?
Gather rate is not mentioned in the name of Dev. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Dev: which one is it?
The game generates a procedural map of size 3,700 with seed 1337 for Dev. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
How to join
How can a player join Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 168.100.162.12:29015.