training_grounds
Online 168.100.162.11:28085 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC16d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC21d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC27d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC30d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 539 / 525 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 407 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 52 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 47 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 62 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 241 on average | 171 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does training_grounds wipe?
The next wipe on training_grounds cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 16 days 21 hours ago the current world was made.
Wipe day on training_grounds: what should you expect?
Across recent wipes the busiest point averaged 0 players. 2 hours after the latest wipe the crowd peaked.
Server
Which location hosts training_grounds?
A region is not published by training_grounds. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 168.100.162.11:28085 is its address.
Which Rust version is training_grounds on?
On Linux, training_grounds runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is training_grounds up, and how steady is its uptime?
training_grounds reports online at the current check. Its reported uptime indicates a restart roughly 7 hours ago. Of 168 hours in the last 7 full days, 99 were up: 59%. It entered Rust Server Analytics records on 13 September 2026.
Does training_grounds perform well?
Server fps averaged 30 over the last 48 hours, with a floor of 29. At its highest the entity count was 137,229, including buildings, deployables and all else. Memory use reached 3,722 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on training_grounds be read?
gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): 0 slots in total; ts16 (Group limit): The cap is 16 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^t (Tutorial on): New players have the option of Facepunch's tutorial; rustmaps (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags training_grounds publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does training_grounds appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists training_grounds fits are: Rust tutorial servers, Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
Population
Where does training_grounds sit among Rust servers?
The seven-day player-hours rank for training_grounds is #15,318, inside the top 69% of all ranked servers.
What is the population of training_grounds?
training_grounds currently records 0 players. The seven-day mean for this server is 0 players.
Settings
How is training_grounds configured, and what rules apply?
The name of training_grounds does not state a gather rate. The cap on group membership is 16 players. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for training_grounds?
Download the published map file for the custom map on training_grounds, size 4,500, from this page.
Connection
How do you connect to training_grounds?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 168.100.162.11:28085. https://forum.rustafied.com/store/product/75-sea-medium/ is its website.