Testserver
Online 168.100.162.11:28075 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:00 UTC17d ago | 0 | – | running | 0 |
| Thu 1 Oct, 16:53 UTC28d ago | 1+1 queue | halved by day 1 | 10.2 days | 0 |
| Mon 28 Sep, 16:02 UTC31d ago | 1 | halved by day 1 | 3 days | 0 |
| Sat 26 Sep, 00:41 UTC33d ago | 1 | halved by day 1 | 2.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 366 / 425 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 459 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 981 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 59 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 989 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 27 / 250 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Testserver: what is it?
With irregular wipe times, Testserver offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 17 days 19 hours ago.
On Testserver, what happens on wipe day?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Above half that peak until the next wipe held in 0% of recent wipes. The fall below half arrived by day 1 when it didn't hold.
Server details
What is the hosting location of Testserver?
A region is not published by Testserver. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 168.100.162.11:28075.
What Rust build does Testserver run?
On Linux, Testserver runs Rust network protocol 2635 and build 169606. The protocol has to match before you can join; Steam updates it automatically.
Is Testserver up, and how steady is its uptime?
As of the latest refresh, Testserver is online. About 12 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 22 September 2026.
Does Testserver perform well?
Server fps averaged 30 over the last 48 hours, with a floor of 27. Buildings, deployables and all other world objects brought the entity total to 94,000. At its highest, memory use was 4,019 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on Testserver carry?
The game's server browser reads the tags Testserver publishes: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Player slots: 0; ts16 (Group limit): The cap is 16 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs169606 (Build): Build number 169606; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; ^q (Premium): Rust premium status is required to join; rustmaps (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Testserver appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Testserver among their servers: Rust tutorial servers, Community Rust servers, live and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does Testserver compare?
Player hours for the last seven days place Testserver at #15,327, in the top 69% of the ranked field.
How many players does Testserver carry?
Testserver currently records 0 players. Averaged across seven days, the population is 0 players.
Settings
What settings and rules does Testserver use?
The name of Testserver does not state a gather rate. Players per group: up to 16. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Rust premium status is required to join. VAC, Valve's anti-cheat, is enabled.
The map on Testserver: which one is it?
Download the published map file for the custom map on Testserver, size 3,750, from this page.
How to join
What is the way onto Testserver?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 168.100.162.11:28075. Rust premium status is required to join. Find it online at https://www.rustafied.com/.