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Drill-through Server detail

GOM TEST SERVER.

Online EU 168.100.161.195:33015 checked 13m ago

Drill-through
FilterServeris GOM TEST SERVER.
Attributes
moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 2
Rank #6,115 top 28% · #1875 in EU
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:38 UTC5d ago 2 – running 0
Thu 22 Oct, 12:54 UTC6d ago 2 – 1.1 days 0
Wed 21 Oct, 23:35 UTC7d ago 2 – 0.6 days 0
Wed 14 Oct, 23:49 UTC14d ago 3 halved by day 2 7 days 0
Wed 14 Oct, 02:19 UTC15d ago 3 – 0.9 days 0
Mon 12 Oct, 20:38 UTC16d ago 1 – 1.2 days 0
Mon 12 Oct, 01:25 UTC17d ago 1 – 0.8 days 0
Sun 11 Oct, 18:57 UTC17d ago 1 – 0.3 days 0
Fri 2 Oct, 02:02 UTC27d ago 2 halved by day 2 9.7 days 0
Sun 27 Sep, 12:22 UTC32d ago 1 halved by day 2 4.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 122 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 80 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 17 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 22 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 83 on average 259 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 72 on average 109 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does GOM TEST SERVER. wipe?

No next wipe can be predicted for GOM TEST SERVER., which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 5 days 18 hours ago.

Wipe day on GOM TEST SERVER.: what should you expect?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 9 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 2.

Server details

Which location hosts GOM TEST SERVER.?

Its EU tag puts GOM TEST SERVER. in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 168.100.161.195:33015.

What Rust build does GOM TEST SERVER. run?

On Linux, GOM TEST SERVER. runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is GOM TEST SERVER. up, and how steady is its uptime?

GOM TEST SERVER. reports online at the current check. Its reported uptime indicates a restart roughly 8 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does GOM TEST SERVER. show?

Over 48 hours the average held at 30 server fps, and the minimum was 30. At its highest the entity count was 96,522, including buildings, deployables and all else. Memory use reached 4,716 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do GOM TEST SERVER.'s tags stand for?

The game's server browser reads the tags GOM TEST SERVER. publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does GOM TEST SERVER. appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count GOM TEST SERVER. among their servers: EU Rust servers: live population data and Modded Rust servers: live data. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does GOM TEST SERVER. compare?

For player hours over the last seven days, GOM TEST SERVER. places #6,115 globally and #1,875 in Europe, in the top 28% of all ranked servers.

At what level does GOM TEST SERVER. run its population?

GOM TEST SERVER. holds 0 players of its 100 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 11:00 UTC, at an average of 0 players.

Settings

What are the settings on GOM TEST SERVER., and its rules?

Gather rate is not mentioned in the name of GOM TEST SERVER.. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for GOM TEST SERVER.?

A procedural map of size 4,950 with seed 240001, generated by the game, runs on GOM TEST SERVER.. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

Connection

What is the way onto GOM TEST SERVER.?

In the Rust console (F1), enter client.connect 168.100.161.195:33015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/grumpyoldman.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.