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Drill-through Server detail

PVE - The Last of Us

Online 167.160.93.2:28015 checked 9m ago

Drill-through
FilterServeris PVE - The Last of Us
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #5,525 top 25%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5220:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 5

The first 48 hours of its last wipes

Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:32 UTC5d ago 2 – running 0
Mon 5 Oct, 17:35 UTC22d ago 1 held half 16.2 days 1
Fri 2 Oct, 13:50 UTC25d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC31d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 36 on average 41 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 15 / 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 13 / 100
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average 9 / 175
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average 16 / 150
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 9 / 90

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for PVE - The Last of Us: what is it?

No next wipe can be predicted for PVE - The Last of Us, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 5 days 20 hours ago the current world was made.

Wipe day on PVE - The Last of Us: what should you expect?

Across recent wipes the busiest point averaged 2 players. 3 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 67% of recent wipes. The fall below half arrived by day 5 when it didn't hold.

Server details

Which location hosts PVE - The Last of Us?

No region tag is published by PVE - The Last of Us, but the name points to North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 167.160.93.2:28015 is its address.

What Rust build does PVE - The Last of Us run?

On Windows, PVE - The Last of Us runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is PVE - The Last of Us up, and how steady is its uptime?

PVE - The Last of Us reports online at the current check. Its reported uptime indicates a restart roughly 26 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.

Does PVE - The Last of Us perform well?

The 48-hour average was 30 server fps; the low was 30. At its highest the entity count was 114,610, including buildings, deployables and all else. Peak memory was 7,108 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on PVE - The Last of Us carry?

The game's server browser reads the tags PVE - The Last of Us publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature PVE - The Last of Us?

The following Rust Server Analytics lists count PVE - The Last of Us among their servers: Modded Rust servers: live data and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Against other Rust servers, how does PVE - The Last of Us compare?

Player hours for the last seven days place PVE - The Last of Us at #5,525, in the top 25% of the ranked field.

How many players does PVE - The Last of Us carry?

Of 50 slots, 0 are filled on PVE - The Last of Us at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. The 48-hour peak window is 04:00 UTC, at an average of 1 players.

Settings

How is PVE - The Last of Us configured, and what rules apply?

Gather rate is not mentioned in the name of PVE - The Last of Us. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for PVE - The Last of Us?

The game generates a procedural map of size 4,250 with seed 979669 for PVE - The Last of Us. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to PVE - The Last of Us?

In the Rust console (F1), enter client.connect 167.160.93.2:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.