[US] KILL DEVIL HILLS |RP|PVE|PVP|
Offline 167.160.93.167:28035 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:57 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 14:13 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 13:58 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 13:06 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 11:56 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 10:35 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 19:44 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:54 UTC4d ago | – | – | – | 0 |
| Sat 17 Oct, 12:19 UTC11d ago | – | – | – | 1 |
| Sat 17 Oct, 11:55 UTC11d ago | 1 | – | 7 days | 1 |
| Wed 14 Oct, 23:55 UTC13d ago | 1 | held half | 2.5 days | 1 |
| Wed 14 Oct, 17:54 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 16:22 UTC13d ago | 1 | – | 0.3 days | 0 |
| Sun 11 Oct, 19:29 UTC16d ago | 1 | held half | 2.9 days | 0 |
| Wed 7 Oct, 23:38 UTC20d ago | 2 | held half | 3.8 days | 0 |
| Tue 6 Oct, 11:19 UTC22d ago | 1 | – | 1.5 days | 0 |
| Mon 5 Oct, 10:13 UTC23d ago | 1 | – | 1 days | 1 |
| Tue 29 Sep, 11:09 UTC29d ago | 1 | – | 6 days | 0 |
| Sun 27 Sep, 10:59 UTC31d ago | 1 | halved by day 1 | 2 days | 0 |
| Fri 25 Sep, 22:08 UTC32d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| РУССКИЙ МЕДВЕДЬ|PvE|X1-X5|Судный день | EU · groups of 15+ · 1x · biweekly · 1 on average | 3 / 100 |
| RustBambook|PVE|SKINDROPS | groups of 10+ · monthly · 1 on average | 0 / 2 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [US] KILL DEVIL HILLS |RP|PVE|PVP| wipe?
None of the resets on [US] KILL DEVIL HILLS |RP|PVE|PVP| counts as a wipe, since the world is replaced every few hours and no wipe schedule is kept.
Server details
In which region does [US] KILL DEVIL HILLS |RP|PVE|PVP| sit?
No region tag is published by [US] KILL DEVIL HILLS |RP|PVE|PVP|, but the name points to North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 167.160.93.167:28035 is its address.
What Rust build does [US] KILL DEVIL HILLS |RP|PVE|PVP| run?
On Windows, [US] KILL DEVIL HILLS |RP|PVE|PVP| runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is [US] KILL DEVIL HILLS |RP|PVE|PVP| up, and how steady is its uptime?
Last seen 37 hours ago, [US] KILL DEVIL HILLS |RP|PVE|PVP| now reports offline. About 10 minutes ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 49 were up: 29%. It entered Rust Server Analytics records on 13 September 2026.
Is performance on [US] KILL DEVIL HILLS |RP|PVE|PVP| stable?
Over 48 hours the average held at 94 server fps, and the minimum was 77. At its highest the entity count was 101,378, including buildings, deployables and all else. At its highest, memory use was 2,299 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do [US] KILL DEVIL HILLS |RP|PVE|PVP|'s tags stand for?
Tags from [US] KILL DEVIL HILLS |RP|PVE|PVP|, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^r (Roleplay): Roleplay is the format here; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [US] KILL DEVIL HILLS |RP|PVE|PVP|?
Among the Rust Server Analytics lists [US] KILL DEVIL HILLS |RP|PVE|PVP| fits are: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Population
Where does [US] KILL DEVIL HILLS |RP|PVE|PVP| sit among Rust servers?
On player hours over seven days, [US] KILL DEVIL HILLS |RP|PVE|PVP| ranks #6,907, within the top 31% of ranked servers.
How many players does [US] KILL DEVIL HILLS |RP|PVE|PVP| carry?
The last sighting of [US] KILL DEVIL HILLS |RP|PVE|PVP| was 37 hours ago; it is offline at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. The 48-hour peak window is 17:00 UTC, at an average of 0 players.
Map and rules
What are the settings on [US] KILL DEVIL HILLS |RP|PVE|PVP|, and its rules?
The name of [US] KILL DEVIL HILLS |RP|PVE|PVP| does not state a gather rate. The default group cap of 8 players applies. roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, enabled.
The map on [US] KILL DEVIL HILLS |RP|PVE|PVP|: which one is it?
The game generates a procedural map of size 4,000 with seed 1337 for [US] KILL DEVIL HILLS |RP|PVE|PVP|. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
Connection
How can a player join [US] KILL DEVIL HILLS |RP|PVE|PVP|?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 167.160.93.167:28035.