A Rust Server
Online 166.1.144.13:25957 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 03:32 UTC20d ago | 0 | – | running | 0 |
| Wed 7 Oct, 21:24 UTC21d ago | 1 | – | 1.3 days | 0 |
| Wed 30 Sep, 06:41 UTC29d ago | 3 | halved by day 1 | 7.6 days | 0 |
| Sat 26 Sep, 17:58 UTC32d ago | 5+1 queue | halved by day 1 | 3.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 513 / 525 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 380 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 49 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 49 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 54 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 241 on average | 167 / 200 |
Quick answers
from the figures on this pageWipe data
When does A Rust Server wipe?
The next wipe on A Rust Server cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 21 days 14 hours ago the current world was made.
Wipe day on A Rust Server: what should you expect?
The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 1.
Server details
What is the hosting location of A Rust Server?
No region appears in what A Rust Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 166.1.144.13:25957 is its address.
What Rust build does A Rust Server run?
The platform is Linux, with Rust network protocol 2634 and build 167398 running on A Rust Server. Joining requires the same protocol on your game; Steam handles the update.
What uptime does A Rust Server show, and is it up?
A Rust Server reports online at the current check. About 17 days 7 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 21 September 2026 is when Rust Server Analytics first recorded it.
Is performance on A Rust Server stable?
Over 48 hours the average held at 102 server fps, and the minimum was 8. Buildings, deployables and all other world objects brought the entity total to 47,313. At its highest, memory use was 3,667 MB. Players experience lag as low fps combined with a rising entity count.
Tags
What do A Rust Server's tags stand for?
Tags from A Rust Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does A Rust Server appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include A Rust Server: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does A Rust Server sit among Rust servers?
Player hours for the last seven days place A Rust Server at #15,318, in the top 69% of the ranked field.
What is the population of A Rust Server?
Of 40 slots, 0 are filled on A Rust Server at this refresh. Averaged across seven days, the population is 0 players.
Settings
What are the settings on A Rust Server, and its rules?
Gather rate is not mentioned in the name of A Rust Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.
What is the map for A Rust Server?
A procedural map of size 3,000 with seed 1, generated by the game, runs on A Rust Server. The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
What is the way onto A Rust Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 166.1.144.13:25957. https://aurorix.net is its website.