KAD test - Rust (Pterodactyl)
Offline 165.140.179.51:28015 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:31 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 501 on average | 829 / 850 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 347 on average | 55 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 342 on average | 131 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 474 / 525 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 281 on average | 291 / 350 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 258 on average | 215 / 300 |
Quick answers
from the figures on this pageWipe cycle
When does KAD test - Rust (Pterodactyl) wipe?
Too few wipes on record for KAD test - Rust (Pterodactyl) to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 24 days 3 hours ago.
On KAD test - Rust (Pterodactyl), what happens on wipe day?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 1 hours after it began.
Server
Which location hosts KAD test - Rust (Pterodactyl)?
No region is published by KAD test - Rust (Pterodactyl). Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 165.140.179.51:28015.
What Rust build does KAD test - Rust (Pterodactyl) run?
Rust network protocol 2635 and build 168909 on Linux is the setup for KAD test - Rust (Pterodactyl). The protocol has to match before you can join; Steam updates it automatically.
Is KAD test - Rust (Pterodactyl) up, and how steady is its uptime?
Offline at this refresh: KAD test - Rust (Pterodactyl), last seen 44 hours ago. The uptime it reports puts the last restart at about 2 days 20 hours ago. Of 168 hours in the last 7 full days, 143 were up: 85%. The first sighting of it by Rust Server Analytics was on 3 October 2026.
What performance does KAD test - Rust (Pterodactyl) show?
The 48-hour average was 130 server fps; the low was 51. Entity count reached 71,262, covering buildings, deployables and the rest of the world. Memory use reached 2,408 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
What do KAD test - Rust (Pterodactyl)'s tags stand for?
The game's server browser reads the tags KAD test - Rust (Pterodactyl) publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature KAD test - Rust (Pterodactyl)?
The following Rust Server Analytics lists count KAD test - Rust (Pterodactyl) among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does KAD test - Rust (Pterodactyl) hold in the server rankings?
On player hours over seven days, KAD test - Rust (Pterodactyl) ranks #15,383, within the top 70% of ranked servers.
What is the population of KAD test - Rust (Pterodactyl)?
The last sighting of KAD test - Rust (Pterodactyl) was 44 hours ago; it is offline at this refresh. Averaged across seven days, the population is 0 players.
Map and rules
What are the settings on KAD test - Rust (Pterodactyl), and its rules?
Gather rate is not mentioned in the name of KAD test - Rust (Pterodactyl). The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.
What is the map for KAD test - Rust (Pterodactyl)?
KAD test - Rust (Pterodactyl) uses a procedural map of size 3,500 with seed 4242, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to KAD test - Rust (Pterodactyl)?
In the Rust console (F1), enter client.connect 165.140.179.51:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.