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Drill-through Server detail

RustServer_2901

Offline 163.44.125.241:28015 checked 12d ago

Drill-through
FilterServeris RustServer_2901
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #13,584 top 62%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Fri 2 OctFri 18 SepThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:03 UTC27d ago 2 – running 0
Fri 18 Sep, 17:01 UTC41d ago 1 halved by day 5 13.7 days 0
Thu 17 Sep, 19:54 UTC42d ago 1 – 0.9 days 6
Thu 17 Sep, 11:31 UTC42d ago 6 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average 56 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 96 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 284 / 350
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 13 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 357 / 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 278 / 325

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RustServer_2901: what is it?

The next wipe on RustServer_2901 cannot be predicted, because it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 16 hours ago.

Wipe day on RustServer_2901: what should you expect?

Across recent wipes the busiest point averaged 1 players. 26 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 5 when it didn't hold.

Server

Which location hosts RustServer_2901?

No region appears in what RustServer_2901 publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 163.44.125.241:28015.

Which Rust version is RustServer_2901 on?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on RustServer_2901. Your game must match the protocol to join, and Steam applies that update.

How reliable is RustServer_2901, and is it online now?

The current status is offline for RustServer_2901, with the last sighting 12 days 3 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

How should the tags on RustServer_2901 be read?

The game's server browser reads the tags RustServer_2901 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RustServer_2901?

Among the Rust Server Analytics lists RustServer_2901 fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does RustServer_2901 hold in the server rankings?

The seven-day player-hours rank for RustServer_2901 is #13,584, inside the top 62% of all ranked servers.

How many players does RustServer_2901 carry?

RustServer_2901 is offline at this refresh; the last contact was 12 days 3 hours ago.

Settings

How is RustServer_2901 configured, and what rules apply?

No gather rate is given in the name of RustServer_2901. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.

The map on RustServer_2901: which one is it?

A procedural map of size 4,250 with seed 1042219269, generated by the game, runs on RustServer_2901. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How do you connect to RustServer_2901?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 163.44.125.241:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.