Rust_PrivateServer_NTaka1010
Online 163.44.122.206:28015 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 510 on average | 303 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 394 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 952 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 42 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 981 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does Rust_PrivateServer_NTaka1010 wipe?
With too few of its wipes on record, Rust_PrivateServer_NTaka1010's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 11 hours ago the current world was made.
Server details
Which location hosts Rust_PrivateServer_NTaka1010?
A region is not published by Rust_PrivateServer_NTaka1010. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 163.44.122.206:28015 is its address.
What Rust build does Rust_PrivateServer_NTaka1010 run?
Rust network protocol 2635 and build 168909 on Linux is the setup for Rust_PrivateServer_NTaka1010. Your game must match the protocol to join, and Steam applies that update.
How reliable is Rust_PrivateServer_NTaka1010, and is it online now?
The current status of Rust_PrivateServer_NTaka1010 is online. The uptime it reports puts the last restart at about 5 days 3 hours ago. Uptime over the last full days (7) was 97%, or 163 of 168 hours. The first sighting of it by Rust Server Analytics was on 4 October 2026.
What performance does Rust_PrivateServer_NTaka1010 show?
Server fps averaged 67 over the last 48 hours, with a floor of 44. Buildings, deployables and all other world objects brought the entity total to 77,690. Peak memory was 2,896 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
Which meanings do the tags on Rust_PrivateServer_NTaka1010 carry?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags Rust_PrivateServer_NTaka1010 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Rust_PrivateServer_NTaka1010?
These Rust Server Analytics lists include Rust_PrivateServer_NTaka1010: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does Rust_PrivateServer_NTaka1010 compare?
On player hours over seven days, Rust_PrivateServer_NTaka1010 ranks #7,252, within the top 33% of ranked servers.
How many players does Rust_PrivateServer_NTaka1010 carry?
Population at the current refresh: 0 players on Rust_PrivateServer_NTaka1010, against 10 slots. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 01:00 UTC shows the highest average: 0 players.
Settings
How is Rust_PrivateServer_NTaka1010 configured, and what rules apply?
No gather rate is given in the name of Rust_PrivateServer_NTaka1010. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Rust_PrivateServer_NTaka1010: which one is it?
A procedural map of size 3,500 with seed 1573025114, generated by the game, runs on Rust_PrivateServer_NTaka1010. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto Rust_PrivateServer_NTaka1010?
In the Rust console (F1), enter client.connect 163.44.122.206:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.