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Drill-through Server detail

[JP]Null-Server A |PvE| 10/2

Online EA 163.44.120.31:28015 checked 9m ago

Drill-through
FilterServeris [JP]Null-Server A |PvE| 10/2
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 0/ 100
7-day average 0 peak 3
Rank #4,490 top 20% · #334 in EA
Last wipe 28d ago monthly schedule
Next wipe 6d 16h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5203:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 20% of all ranked servers, top 62% in EA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

wipe-day peak12players, last three wipes

Coming wipes

InWhen, UTCKind
6d 16hThu 5 Nov, 19:00 UTCFW force wipe
34d 16hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:51 UTC28d ago 12 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 34 on average 33 / 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 7 / 88
[熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average 14 / 100
[JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average 13 / 100
【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average 13 / 200
新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average 10 / 100

Quick answers

from the figures on this page

Wipe data

When does [JP]Null-Server A |PvE| 10/2 wipe?

With the force wipe, once a month, [JP]Null-Server A |PvE| 10/2 wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 28 days 8 hours ago the current world was made. A monthly wipe schedule is published in its tags.

On [JP]Null-Server A |PvE| 10/2, what happens on wipe day?

Recent wipes averaged a busiest count of 12 players. 24 hours after the latest wipe the crowd peaked.

Server

In which region does [JP]Null-Server A |PvE| 10/2 sit?

Its EA tag puts [JP]Null-Server A |PvE| 10/2 in Asia. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 163.44.120.31:28015.

Which Rust version is [JP]Null-Server A |PvE| 10/2 on?

Rust network protocol 2635 and build 168909 on Linux is the setup for [JP]Null-Server A |PvE| 10/2. Your game must match the protocol to join, and Steam applies that update.

Is [JP]Null-Server A |PvE| 10/2 up, and how steady is its uptime?

The current status of [JP]Null-Server A |PvE| 10/2 is online. Its reported uptime indicates a restart roughly 4 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

Does [JP]Null-Server A |PvE| 10/2 perform well?

The 48-hour average was 48 server fps; the low was 31. At its highest the entity count was 164,692, including buildings, deployables and all else. Memory use reached 3,947 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do [JP]Null-Server A |PvE| 10/2's tags stand for?

Tags from [JP]Null-Server A |PvE| 10/2, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts50 (Group limit): Teams hold no more than 50; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [JP]Null-Server A |PvE| 10/2 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include [JP]Null-Server A |PvE| 10/2: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, how does [JP]Null-Server A |PvE| 10/2 compare?

[JP]Null-Server A |PvE| 10/2 holds #4,490 on seven-day player hours and #334 in Asia, inside the top 20% of the ranked field.

What is the population of [JP]Null-Server A |PvE| 10/2?

Of 100 slots, 0 are filled on [JP]Null-Server A |PvE| 10/2 at this refresh. Seven-day figures: an average of 0 players and a peak of 3. The 48-hour peak window is 08:00 UTC, at an average of 2 players.

Settings

What settings and rules does [JP]Null-Server A |PvE| 10/2 use?

No gather rate is given in the name of [JP]Null-Server A |PvE| 10/2. The cap on group membership is 50 players. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.

The map on [JP]Null-Server A |PvE| 10/2: which one is it?

A procedural map of size 4,096 with seed 1337, generated by the game, runs on [JP]Null-Server A |PvE| 10/2. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

How to join

How do you connect to [JP]Null-Server A |PvE| 10/2?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 163.44.120.31:28015. https://discord.com/invite/null-server is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,EA,^p,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
ts50
Group limit Teams hold no more than 50.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Gameplay

^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.