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RustServer_28479

Online 163.44.113.25:28015 checked 9m ago

Drill-through
FilterServeris RustServer_28479
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak 1
Rank #14,673 top 66%
Last wipe 8d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:16 UTC8d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average 248 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 172 / 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 22 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 23 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 78 / 200

Quick answers

from the figures on this page

Wipe data

When does RustServer_28479 wipe?

The rhythm of RustServer_28479 cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 8 days 17 hours.

Wipe day on RustServer_28479: what should you expect?

The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of RustServer_28479?

No region appears in what RustServer_28479 publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 163.44.113.25:28015.

Which Rust version is RustServer_28479 on?

On Linux, RustServer_28479 runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

What uptime does RustServer_28479 show, and is it up?

RustServer_28479 reports online at the current check. About 5 days 8 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does RustServer_28479 show?

Server fps averaged 108 over the last 48 hours, with a floor of 85. Buildings, deployables and all other world objects brought the entity total to 45,612. At its highest, memory use was 3,041 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on RustServer_28479 be read?

Tags from RustServer_28479, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature RustServer_28479?

The following Rust Server Analytics lists count RustServer_28479 among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does RustServer_28479 compare?

On player hours over seven days, RustServer_28479 ranks #14,673, within the top 66% of ranked servers.

How many players does RustServer_28479 carry?

RustServer_28479 holds 0 players of its 50 slots as of the latest update. Averaging 0 players across seven days, the server reached a peak of 1.

Settings

What settings and rules does RustServer_28479 use?

Gather rate is not mentioned in the name of RustServer_28479. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for RustServer_28479?

A procedural map of size 3,000 with seed 9644, generated by the game, runs on RustServer_28479. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How do you connect to RustServer_28479?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 163.44.113.25:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.