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Drill-through Server detail

ojasolo

Online 162.43.92.77:28015 checked 7m ago

Drill-through
FilterServeris ojasolo
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,409 top 69%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 03:57 UTC23d ago 0 – running 0
Tue 15 Sep, 11:10 UTC42d ago 0 – 18.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 420 / 525
Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 26 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 43 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 191 / 275
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 70 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 83 / 150

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for ojasolo: what is it?

With too few of its wipes on record, ojasolo's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 23 days 20 hours ago the current world was made.

Wipe day on ojasolo: what should you expect?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server

What is the hosting location of ojasolo?

No region is published by ojasolo. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 162.43.92.77:28015.

Which Rust version is ojasolo on?

On Linux, ojasolo runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

Is ojasolo up, and how steady is its uptime?

The current status of ojasolo is online. Its reported uptime indicates a restart roughly 10 days 4 hours ago. Of 168 hours in the last 7 full days, 144 were up: 86%. It entered Rust Server Analytics records on 13 September 2026.

Does ojasolo perform well?

Over 48 hours the average held at 202 server fps, and the minimum was 152. At its highest the entity count was 48,479, including buildings, deployables and all else. Peak memory was 2,671 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

What do ojasolo's tags stand for?

The game's server browser reads the tags ojasolo publishes: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does ojasolo appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count ojasolo among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does ojasolo compare?

Player hours for the last seven days place ojasolo at #15,409, in the top 69% of the ranked field.

What is the population of ojasolo?

Of 1 slots, 0 are filled on ojasolo at this refresh. The seven-day mean for this server is 0 players.

Settings

What settings and rules does ojasolo use?

The name of ojasolo does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Anti-cheat status: VAC on.

What is the map for ojasolo?

ojasolo uses a procedural map of size 3,000 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto ojasolo?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.43.92.77:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Capacity of 1 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.