Rust Server Analytics 40,133 players11,699 servers
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Drill-through Server detail

RustServer

Online 162.43.8.229:28015 checked 9m ago

Drill-through
FilterServeris RustServer
Attributes
Last refreshed
Players now 0/ 500
7-day average 0 peak –
Rank #15,353 top 69%
Last wipe 26d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctMon 28 SepSun 13 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 01:11 UTC26d ago 2 – running 4
Mon 28 Sep, 10:01 UTC30d ago 4 – 4.6 days 0
Sun 13 Sep, 15:06 UTC45d ago 0 – 14.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 187 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 118 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average 12 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 19 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 26 / 225

Quick answers

from the figures on this page

Wipe data

On what cycle does RustServer wipe?

With irregular wipe times, RustServer offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days ago the current world was made.

On RustServer, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 7 hours after it began.

Server

In which region does RustServer sit?

No region appears in what RustServer publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 162.43.8.229:28015.

Which Rust version is RustServer on?

Rust network protocol 2634 and build 167781 on Linux is the setup for RustServer. Your game must match the protocol to join, and Steam applies that update.

Is RustServer up, and how steady is its uptime?

As of the latest refresh, RustServer is online. About 11 days 6 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does RustServer show?

Server fps averaged 92 over the last 48 hours, with a floor of 55. Buildings, deployables and all other world objects brought the entity total to 126,063. Peak memory was 5,277 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on RustServer be read?

Tags from RustServer, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RustServer appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RustServer fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does RustServer compare?

Player hours for the last seven days place RustServer at #15,353, in the top 69% of the ranked field.

How many players does RustServer carry?

RustServer holds 0 players of its 500 slots as of the latest update. The seven-day mean for this server is 0 players.

Map and rules

How is RustServer configured, and what rules apply?

The name of RustServer does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for RustServer?

The game generates a procedural map of size 4,500 with seed 923793624 for RustServer. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto RustServer?

In the Rust console (F1), enter client.connect 162.43.8.229:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players 500 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.