Rust Server Analytics 33,246 players11,665 servers
All servers
Drill-through Server detail

SOLOTEST07

Online 162.43.50.29:28015 checked 12m ago

Drill-through
FilterServeris SOLOTEST07
Attributes
Last refreshed
Players now 1/ 1
7-day average 1 peak 1
Rank #4,815 top 22%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75106:0012:0018:0008:0014:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608006:0012:0018:0008:0014:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:30 UTC27d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 145 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 122 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 12 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 21 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 23 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for SOLOTEST07: what is it?

The rhythm of SOLOTEST07 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 27 days.

Wipe day on SOLOTEST07: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 1 hours after it began.

Server

Which location hosts SOLOTEST07?

No region is published by SOLOTEST07. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 162.43.50.29:28015 is its address.

What Rust build does SOLOTEST07 run?

Rust network protocol 2635 and build 168909 on Linux is the setup for SOLOTEST07. The protocol has to match before you can join; Steam updates it automatically.

How reliable is SOLOTEST07, and is it online now?

The current status of SOLOTEST07 is online. About 59 minutes ago is when it last restarted, judged by its reported uptime. 36% uptime over the last 7 full days, equal to 61 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does SOLOTEST07 show?

Server fps averaged 47 over the last 48 hours, with a floor of 30. Buildings, deployables and all other world objects brought the entity total to 104,567. At its highest, memory use was 3,260 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on SOLOTEST07 be read?

The game's server browser reads the tags SOLOTEST07 publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature SOLOTEST07?

The following Rust Server Analytics lists count SOLOTEST07 among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does SOLOTEST07 sit among Rust servers?

The seven-day player-hours rank for SOLOTEST07 is #4,815, inside the top 22% of all ranked servers.

What is the population of SOLOTEST07?

Of 1 slots, 1 are filled on SOLOTEST07 at this refresh. The seven-day mean is 1 players, against a peak of 1. Averaged over 48 hours, activity is highest at 07:00 UTC with 1 players.

Settings

What are the settings on SOLOTEST07, and its rules?

No gather rate is given in the name of SOLOTEST07. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for SOLOTEST07?

A procedural map of size 4,250 with seed 28714298, generated by the game, runs on SOLOTEST07. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to SOLOTEST07?

In the Rust console (F1), enter client.connect 162.43.50.29:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. The server is at capacity, so a queue should be expected.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.