Rust Server Analytics 77,039 players11,802 servers
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Drill-through Server detail

Rust Server

Offline 162.43.47.54:28015 checked 15d ago

Drill-through
FilterServeris Rust Server
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #15,281 top 71%
Last wipe 17d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 01:03 UTC17d ago 1 – running 1
Fri 2 Oct, 08:55 UTC26d ago 1 halved by day 2 8.7 days 0
Thu 1 Oct, 13:59 UTC27d ago 1 – 0.8 days 0
Fri 25 Sep, 11:10 UTC33d ago 1 held half 6.1 days 0
Sat 19 Sep, 12:40 UTC39d ago 1 held half 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 581 / 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 366 / 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 46 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 44 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 127 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average 144 / 300

Quick answers

from the figures on this page

Wipe data

On what cycle does Rust Server wipe?

No next wipe can be predicted for Rust Server, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 days 19 hours ago the current world was made.

On Rust Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 67% of recent wipes. In the other cases the crowd dropped below half by day 2.

Server

What is the hosting location of Rust Server?

No region is published by Rust Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 162.43.47.54:28015 is its address.

Which Rust version is Rust Server on?

Rust network protocol 2634 and build 167398 on Linux is the setup for Rust Server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Rust Server show, and is it up?

The current status is offline for Rust Server, with the last sighting 15 days ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.

Tags

Which meanings do the tags on Rust Server carry?

The game's server browser reads the tags Rust Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Rust Server appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Rust Server fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Rust Server hold in the server rankings?

The seven-day player-hours rank for Rust Server is #15,281, inside the top 71% of all ranked servers.

At what level does Rust Server run its population?

No response from Rust Server at the latest check, with a last sighting 15 days ago.

Settings

What settings and rules does Rust Server use?

Gather rate is not mentioned in the name of Rust Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for Rust Server?

Rust Server uses a procedural map of size 3,500 with seed 471471404, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.43.47.54:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.