Rust Server Analytics 46,342 players11,630 servers
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Drill-through Server detail

RustServer

Online 162.43.4.36:28015 checked 9m ago

Drill-through
FilterServeris RustServer
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,400 top 69%
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 10:59 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 536 on average 434 / 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 226 / 225
Rustoria.co - EU Main EU · groups of 16+ · weekly · 318 on average 27 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 317 on average 30 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 276 on average 139 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 46 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does RustServer wipe?

With too few of its wipes on record, RustServer's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 11 days 21 hours ago.

Wipe day on RustServer: what should you expect?

Recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

Which location hosts RustServer?

A region is not published by RustServer. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 162.43.4.36:28015.

Which Rust version is RustServer on?

Rust network protocol 2634 and build 167781 on Linux is the setup for RustServer. Your game must match the protocol to join, and Steam applies that update.

What uptime does RustServer show, and is it up?

The current status of RustServer is online. About 10 days 13 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does RustServer perform well?

Server fps averaged 111 over the last 48 hours, with a floor of 74. Entity count reached 49,717, covering buildings, deployables and the rest of the world. Peak memory was 2,751 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on RustServer be read?

Tags from RustServer, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does RustServer appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count RustServer among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does RustServer compare?

The seven-day player-hours rank for RustServer is #15,400, inside the top 69% of all ranked servers.

What is the population of RustServer?

RustServer holds 0 players of its 50 slots as of the latest update. Averaged across seven days, the population is 0 players.

Settings

How is RustServer configured, and what rules apply?

Gather rate is not mentioned in the name of RustServer. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

The map on RustServer: which one is it?

RustServer uses a procedural map of size 3,000 with seed 19686, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join RustServer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.43.4.36:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.