Rust Server Analytics 32,314 players11,621 servers
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Drill-through Server detail

RustServer

Online 162.43.37.139:28015 checked 8m ago

Drill-through
FilterServeris RustServer
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,351 top 69%
Last wipe 22d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.5 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:18 UTC22d ago 0 – running 0
Thu 17 Sep, 20:27 UTC41d ago 0 – 18.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average 147 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 125 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average 17 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 13 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 41 / 200

Quick answers

from the figures on this page

Wipe data

When does RustServer wipe?

The rhythm of RustServer cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 22 days 19 hours.

On RustServer, what happens on wipe day?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server

What is the hosting location of RustServer?

A region is not published by RustServer. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 162.43.37.139:28015.

What Rust build does RustServer run?

Rust network protocol 2634 and build 167781 on Linux is the setup for RustServer. Joining requires the same protocol on your game; Steam handles the update.

Is RustServer up, and how steady is its uptime?

RustServer reports online at the current check. The uptime it reports puts the last restart at about 11 days 6 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does RustServer show?

The 48-hour average was 168 server fps; the low was 107. Entity count reached 49,618, covering buildings, deployables and the rest of the world. Peak memory was 2,739 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on RustServer be read?

Tags from RustServer, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RustServer appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists RustServer fits are: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Where does RustServer sit among Rust servers?

On player hours over seven days, RustServer ranks #15,351, within the top 69% of ranked servers.

How many players does RustServer carry?

Of 50 slots, 0 are filled on RustServer at this refresh. The seven-day mean for this server is 0 players.

Map and rules

What are the settings on RustServer, and its rules?

The name of RustServer does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on RustServer: which one is it?

A procedural map of size 3,000 with seed 19686, generated by the game, runs on RustServer. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto RustServer?

In the Rust console (F1), enter client.connect 162.43.37.139:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.