Rust Server Analytics 39,744 players11,644 servers
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Drill-through Server detail

RustServer

Online 162.43.32.30:28015 checked 11m ago

Drill-through
FilterServeris RustServer
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak 1
Rank #9,402 top 42%
Last wipe 25d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:57 UTC25d ago 1+1 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 530 on average 257 / 300
Rustoria.co - EU Main EU · groups of 16+ · weekly · 329 on average 15 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 327 on average 30 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 121 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 44 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 48 / 100

Quick answers

from the figures on this page

Wipe data

When does RustServer wipe?

The rhythm of RustServer cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 8 hours ago the current world was made.

On RustServer, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe the crowd peaked, with 1 more queued.

Server

In which region does RustServer sit?

No region appears in what RustServer publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 162.43.32.30:28015.

What Rust build does RustServer run?

On Linux, RustServer runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is RustServer, and is it online now?

The current status of RustServer is online. The uptime it reports puts the last restart at about 2 days 14 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on RustServer stable?

Over 48 hours the average held at 106 server fps, and the minimum was 72. Buildings, deployables and all other world objects brought the entity total to 83,579. At its highest, memory use was 2,576 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on RustServer carry?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Player slots: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags RustServer publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RustServer appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RustServer: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does RustServer compare?

Player hours for the last seven days place RustServer at #9,402, in the top 42% of the ranked field.

What is the population of RustServer?

Of 1 slots, 0 are filled on RustServer at this refresh. Averaging 0 players across seven days, the server reached a peak of 1. Across the last 48 hours, 16:00 UTC shows the highest average: 1 players.

Settings

How is RustServer configured, and what rules apply?

No gather rate is given in the name of RustServer. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on RustServer: which one is it?

RustServer uses a procedural map of size 3,800 with seed 1658503208, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto RustServer?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.43.32.30:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Player slots: 1.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.