Rust Server Analytics 57,310 players11,753 servers
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Drill-through Server detail

RustServer

Online 162.43.15.99:28015 checked 7m ago

Drill-through
FilterServeris RustServer
Attributes
Last refreshed
Players now 0/ 50
7-day average 0 peak –
Rank #15,344 top 69%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 12:09 UTC23d ago 0 – running 0
Thu 17 Sep, 04:15 UTC41d ago 0 – 18.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 394 / 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 234 / 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 43 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 30 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 68 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 81 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for RustServer: what is it?

The rhythm of RustServer cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 23 days 10 hours ago.

Wipe day on RustServer: what should you expect?

The average busiest count over recent wipes is 0 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

What is the hosting location of RustServer?

No region appears in what RustServer publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 162.43.15.99:28015.

Which Rust version is RustServer on?

On Linux, RustServer runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam handles the update.

What uptime does RustServer show, and is it up?

As of the latest refresh, RustServer is online. Its reported uptime indicates a restart roughly 11 days 2 hours ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on RustServer stable?

The 48-hour average was 163 server fps; the low was 113. Buildings, deployables and all other world objects brought the entity total to 49,656. Peak memory was 2,770 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on RustServer carry?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank are the tags RustServer publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does RustServer appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include RustServer: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does RustServer compare?

On player hours over seven days, RustServer ranks #15,344, within the top 69% of ranked servers.

How many players does RustServer carry?

Population at the current refresh: 0 players on RustServer, against 50 slots. Averaged across seven days, the population is 0 players.

Map and rules

What are the settings on RustServer, and its rules?

Gather rate is not mentioned in the name of RustServer. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on RustServer: which one is it?

RustServer uses a procedural map of size 3,000 with seed 19686, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto RustServer?

In the Rust console (F1), enter client.connect 162.43.15.99:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.