Uncle Moe's Club
Offline 162.33.24.66:9015 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 74 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 25 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 84 on average | 259 / 700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 73 on average | 106 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 15 / 1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 66 on average | 394 / 1000 |
Quick answers
from the figures on this pageWipe cycle
When does Uncle Moe's Club wipe?
An estimate from the force wipe gives Uncle Moe's Club's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 25 days 16 hours ago. A monthly wipe schedule is published in its tags.
Server
Which location hosts Uncle Moe's Club?
A region is not published by Uncle Moe's Club. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 162.33.24.66:9015.
Which Rust version is Uncle Moe's Club on?
The platform is Linux, with Rust network protocol 2634 and build 167231 running on Uncle Moe's Club. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Uncle Moe's Club, and is it online now?
Offline at this refresh: Uncle Moe's Club, last seen 31 hours ago. About 19 days 11 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 89%, or 150 of 168 hours. The first sighting of it by Rust Server Analytics was on 3 October 2026.
Is performance on Uncle Moe's Club stable?
Server fps averaged 236 over the last 48 hours, with a floor of 232. At its highest the entity count was 14,654, including buildings, deployables and all else. Memory use reached 2,461 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on Uncle Moe's Club be read?
The game's server browser reads the tags Uncle Moe's Club publishes: gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Uncle Moe's Club appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Uncle Moe's Club among their servers: Modded Rust servers: live data. On the server list, the filters that return it are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, how does Uncle Moe's Club compare?
Player hours for the last seven days place Uncle Moe's Club at #15,326, in the top 69% of the ranked field.
How many players does Uncle Moe's Club carry?
Uncle Moe's Club is offline at this refresh; the last contact was 31 hours ago. Averaged across seven days, the population is 0 players.
Map and rules
How is Uncle Moe's Club configured, and what rules apply?
No gather rate is given in the name of Uncle Moe's Club. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.
The map on Uncle Moe's Club: which one is it?
Uncle Moe's Club uses a procedural map of size 2,000 with seed 1, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join Uncle Moe's Club?
In the Rust console (F1), enter client.connect 162.33.24.66:9015. Launch Rust on this page also works, opening Rust through Steam and connecting you.