Local Dev Server
Offline 162.230.30.126:28015 checked 18d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 527 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 437 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 63 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 56 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 163 / 200 |
Quick answers
from the figures on this pageWipe data
When does Local Dev Server wipe?
With too few of its wipes on record, Local Dev Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 27 days 17 hours ago.
Server
In which region does Local Dev Server sit?
No region appears in what Local Dev Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 162.230.30.126:28015.
What Rust build does Local Dev Server run?
Rust network protocol 2634 and build 166494 on Windows is the setup for Local Dev Server. Joining requires the same protocol on your game; Steam handles the update.
Is Local Dev Server up, and how steady is its uptime?
The current status is offline for Local Dev Server, with the last sighting 18 days 4 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 1 October 2026.
Tags
Which meanings do the tags on Local Dev Server carry?
Tags from Local Dev Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Local Dev Server?
The following Rust Server Analytics lists count Local Dev Server among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does Local Dev Server compare?
Player hours for the last seven days place Local Dev Server at #15,849, in the top 72% of the ranked field.
What is the population of Local Dev Server?
Local Dev Server is offline at this refresh; the last contact was 18 days 4 hours ago.
Settings
What settings and rules does Local Dev Server use?
No gather rate is given in the name of Local Dev Server. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for Local Dev Server?
A procedural map, generated by the game, runs on Local Dev Server.
Connection
What is the way onto Local Dev Server?
In the Rust console (F1), enter client.connect 162.230.30.126:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.