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Drill-through Server detail

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 29d ago

Drill-through
FilterServeris WhyPlayTestStuff2
Attributes
monthly wipes vanilla
Last refreshed
Players now 1/ ?
7-day average 0 peak –
Rank #14,447 top 60%
Last wipe 33d ago monthly schedule
Next wipe 7d 5h Thu 5 Nov, 19:00 UTC FW

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
7d 5hThu 5 Nov, 19:00 UTCFW force wipe
35d 5hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC33d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 60 / 100
Art of Rust - Official dedicated art server groups of 20+ · monthly · 8 on average 4 / 100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average 4 / 200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire EU · groups of 16+ · monthly · 6 on average 9 / 50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA EU · groups of 8+ · monthly · 3 on average 8 / 40
[EU]FreeFields/Creative/Building/Sandbox EU · groups of 8+ · monthly · 2 on average 5 / 35

Quick answers

from the figures on this page

Wipe data

The wipe schedule for WhyPlayTestStuff2: what is it?

Once a month WhyPlayTestStuff2 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 33 days 19 hours ago. Its tags state a wipe schedule of one month.

Wipe day on WhyPlayTestStuff2: what should you expect?

Across recent wipes the busiest point averaged 1 players. On the latest wipe 2 more waited in the queue as the crowd peaked 0 hours after the wipe.

Server

What is the hosting location of WhyPlayTestStuff2?

A region is not published by WhyPlayTestStuff2; its region code reads us4. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 162.142.111.85:28030.

Which Rust version is WhyPlayTestStuff2 on?

The platform is Windows, with Rust network protocol 2634 and build 166257 running on WhyPlayTestStuff2. The protocol has to match before you can join; Steam updates it automatically.

What uptime does WhyPlayTestStuff2 show, and is it up?

The current status is offline for WhyPlayTestStuff2, with the last sighting 29 days 15 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 17 September 2026.

Lists and tags

Which meanings do the tags on WhyPlayTestStuff2 carry?

Tags from WhyPlayTestStuff2, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs166257 (Build): Game build: 166257; ptrak (Networking): Network layer: RakNet, Rust's default; $rus4 (Region code): us4 is the region code on record; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^c (Creative): Build what you want in a sandbox with gathering removed; ^k (Build server): A place to design bases and practise builds. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does WhyPlayTestStuff2 appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists WhyPlayTestStuff2 fits are: Rust build and creative servers, Rust servers tagged creative and Vanilla Rust servers. On the server list, the filters that return it are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

Against other Rust servers, how does WhyPlayTestStuff2 compare?

The seven-day player-hours rank for WhyPlayTestStuff2 is #14,447, inside the top 60% of all ranked servers.

What is the population of WhyPlayTestStuff2?

The last sighting of WhyPlayTestStuff2 was 29 days 15 hours ago; it is offline at this refresh.

Map and rules

What are the settings on WhyPlayTestStuff2, and its rules?

The name of WhyPlayTestStuff2 does not state a gather rate. No custom group limit: 8 players is the standard. build & creative is the game mode, sandbox building, no gathering. The Community category in the server browser lists it. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

What is the map for WhyPlayTestStuff2?

A procedural map of size 4,250 with seed 1991152213, generated by the game, runs on WhyPlayTestStuff2. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How can a player join WhyPlayTestStuff2?

In the Rust console (F1), enter client.connect 162.142.111.85:28030. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp0
Max players 0 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs166257
Build Game build: 166257.
ptrak
Networking Network layer: RakNet, Rust's default.
$rus4
Region code us4 is the region code on record.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^c
Creative Build what you want in a sandbox with gathering removed.
^k
Build server A place to design bases and practise builds.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.