WasteLandNuke
Online 162.120.4.84:10000 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:17 UTC23d ago | 3 | – | running | 0 |
| Mon 5 Oct, 02:56 UTC24d ago | 3 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 152 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 121 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 13 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 24 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 26 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does WasteLandNuke wipe?
With too few of its wipes on record, WasteLandNuke's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 23 days 5 hours.
On WasteLandNuke, what happens on wipe day?
Recent wipes averaged a busiest count of 3 players. Peak population for the latest wipe came 2 hours after it began.
Server
What is the hosting location of WasteLandNuke?
No region is published by WasteLandNuke. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 162.120.4.84:10000.
What Rust build does WasteLandNuke run?
Rust network protocol 2634 and build 167398 on Linux is the setup for WasteLandNuke. Joining requires the same protocol on your game; Steam handles the update.
How reliable is WasteLandNuke, and is it online now?
WasteLandNuke reports online at the current check. Its reported uptime indicates a restart roughly 15 days 2 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 4 October 2026.
What performance does WasteLandNuke show?
The 48-hour average was 209 server fps; the low was 173. At its highest the entity count was 112,411, including buildings, deployables and all else. Memory use reached 5,974 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do WasteLandNuke's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Player slots: 5; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod) are the tags WasteLandNuke publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does WasteLandNuke appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists WasteLandNuke fits are: Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.
Player numbers
Against other Rust servers, how does WasteLandNuke compare?
Player hours for the last seven days place WasteLandNuke at #15,349, in the top 69% of the ranked field.
At what level does WasteLandNuke run its population?
Of 5 slots, 0 are filled on WasteLandNuke at this refresh. The population has averaged 0 players over seven days.
Settings
How is WasteLandNuke configured, and what rules apply?
Gather rate is not mentioned in the name of WasteLandNuke. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The plugin framework is Oxide. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
What is the map for WasteLandNuke?
A procedural map of size 4,300 with seed 2147483647, generated by the game, runs on WasteLandNuke. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto WasteLandNuke?
In the Rust console (F1), enter client.connect 162.120.4.84:10000. Launch Rust on this page also works, opening Rust through Steam and connecting you.