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Drill-through Server detail

WasteLandNuke

Online 162.120.4.84:10000 checked 12m ago

Drill-through
FilterServeris WasteLandNuke
Attributes
vanillaoxide
Last refreshed
Players now 0/ 5
7-day average 0 peak –
Rank #15,349 top 69%
Last wipe 23d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:17 UTC23d ago 3 – running 0
Mon 5 Oct, 02:56 UTC24d ago 3 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 152 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 121 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 13 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 24 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 26 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does WasteLandNuke wipe?

With too few of its wipes on record, WasteLandNuke's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 23 days 5 hours.

On WasteLandNuke, what happens on wipe day?

Recent wipes averaged a busiest count of 3 players. Peak population for the latest wipe came 2 hours after it began.

Server

What is the hosting location of WasteLandNuke?

No region is published by WasteLandNuke. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 162.120.4.84:10000.

What Rust build does WasteLandNuke run?

Rust network protocol 2634 and build 167398 on Linux is the setup for WasteLandNuke. Joining requires the same protocol on your game; Steam handles the update.

How reliable is WasteLandNuke, and is it online now?

WasteLandNuke reports online at the current check. Its reported uptime indicates a restart roughly 15 days 2 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 4 October 2026.

What performance does WasteLandNuke show?

The 48-hour average was 209 server fps; the low was 173. At its highest the entity count was 112,411, including buildings, deployables and all else. Memory use reached 5,974 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do WasteLandNuke's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Player slots: 5; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod) are the tags WasteLandNuke publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does WasteLandNuke appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists WasteLandNuke fits are: Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does WasteLandNuke compare?

Player hours for the last seven days place WasteLandNuke at #15,349, in the top 69% of the ranked field.

At what level does WasteLandNuke run its population?

Of 5 slots, 0 are filled on WasteLandNuke at this refresh. The population has averaged 0 players over seven days.

Settings

How is WasteLandNuke configured, and what rules apply?

Gather rate is not mentioned in the name of WasteLandNuke. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The plugin framework is Oxide. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

What is the map for WasteLandNuke?

A procedural map of size 4,300 with seed 2147483647, generated by the game, runs on WasteLandNuke. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

What is the way onto WasteLandNuke?

In the Rust console (F1), enter client.connect 162.120.4.84:10000. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Player slots: 5.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167398
Build Game build: 167398.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.